Game Development: Chicken Run

Announcements about major changes in Haven & Hearth.

Game Development: Chicken Run

Postby jorb » Sun Dec 13, 2020 8:48 pm

We've been developing, and here's what's new.

Image

New Implementations
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  • Added several sorting options to the Cattle Roster for various boolean states: Male/Female, Child/Adult, Dead/Alive, and Pregnant/Non-Pregnant. You can toggle selection of all animals with a particular one of these states by clicking in the respective column. Also added buttons to select All/None.
  • Added a graphical meter indicator to display the fullness of various fluid containers (water skins, &c). Most of at least the drinkable fluids have their own unique color.

Key Fixes
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  • The Cattle Roster should now update to reflect changes properly at least while animals are visible.
  • Redrew the abilities icons (Unarmed Combat, Melee Combat, Marksmanship, &c) in (more than) 4x size, to support higher UI resolutions.
    Image

Small Fixes
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  • Groups of chickens will now scatter and flee if they feel threatened, making them somewhat harder to massacre outright.

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As always, if you liked what we did here: Support the patch.

Today's Patch Items, for the fair price of $9 is the "Evil Eye Hat"

Store Description wrote:Image$9 A strange curse incanted against all wrong-doers, and held aloft for them to see.


All Gold subscribers have been awarded the "Evil Eye Hat", free of charge.

In the Pipe
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  • Again urging any custom client maker who wishes to stay relevant to get with the new rendering times. Support for the old resources will be dropped at some point.
  • An update to the server-client protocol is the next project in the pipe. It is a relatively limited scope project to allow for better definitions of objects in relation to other objects (E.g. bubbling retort standing on lit tripod burner with variable materials, standing on an Alchemist's table. That kind of stuff). One upside is that it could allow us to add variable materials to tools and equipment. This is necessary for the next project after, namely Object Controlled Objects, which we consider the next major milestone in development.
  • Time to... like us on Facebook?
  • Time to... follow us on Twitter?

Enjoy!
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Re: Game Development: Chicken Run

Postby SnuggleSnail » Sun Dec 13, 2020 8:50 pm

All these are great! Keep up the good work
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Re: Game Development: Chicken Run

Postby Apocoreo » Sun Dec 13, 2020 8:52 pm

Used the cattle roster recently as our rancher quit, I'm the town miner. It's a huge help comparing stats and adding this Male/female values will make my culling's even faster, thanks!
i like game grumps


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Re: Game Development: Chicken Run

Postby WowGain » Sun Dec 13, 2020 8:55 pm

very pog
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Re: Game Development: Chicken Run

Postby strpk0 » Sun Dec 13, 2020 8:56 pm

Very solid patch, love the amount of refinement the Cattle Roster menu has gotten. Liquid meters are also very handy.

Good job!
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Re: Game Development: Chicken Run

Postby tyrtix » Sun Dec 13, 2020 8:57 pm

never seen that gilded nautilus is also a fluid container...
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Re: Game Development: Chicken Run

Postby Zodiac215 » Sun Dec 13, 2020 9:09 pm

thats nice, default is getting the love it needs and deserves
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Re: Game Development: Chicken Run

Postby TenguCheddar » Sun Dec 13, 2020 9:13 pm

Ok buying the hat so snail can take it from my corpse later.
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Re: Game Development: Chicken Run

Postby Thaydi » Sun Dec 13, 2020 10:10 pm

Very nice update! Good job, guys!
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Re: Game Development: Chicken Run

Postby Nightdawg » Sun Dec 13, 2020 10:17 pm

jorb wrote:Added a graphical meter indicator to display the fullness of various fluid containers (water skins, &c). Most of at least the drinkable fluids have their own unique color.

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