jordancoles wrote:I assume we can still teleport with a sled overhead, so it isn't the end of the world
Indeed you can.
jordancoles wrote:I assume we can still teleport with a sled overhead, so it isn't the end of the world
Ag_Revol wrote:Losing locality means:
* Whoever has the most people spread over the world / has the strongest character - wins by default because they can just whip-whoop around the world wherever they are needed,
* Small markets have no use because you can just use the best one available and it's hard for smaller factions to compete. Nearly impossible.
Ag_Revol wrote:* Continents are losing their purpose.
SnuggleSnail wrote:jorb wrote:Pickard wrote:Remove visit before use requirement. It is at the very least a dumb.
Why? Must the game really lack any and all sense of locality? Is having to visit the places you want to zap to really too much to ask?
Unironically yes. 70% of the combat I've participated in the last 6 months wouldn't have happened if my willagers had to walk to the charters on the other side of the world near whatever interesting thing is happening.
I think most people straight up want CR/Vidol hearth levels of teleporting, or, at least the autists do
Ag_Revol wrote:Here we should agree to disagree. In my opinion, continents are probably one of the best things to happen with HnH. Sure they aren't perfect and have a lot to be reconsidered/fixed, but as a concept, they greatly benefit the game as I see it. (Apart from this world, tbh, most continents are just dead resource dumpsters). And HnH isn't solely a social game, it's also a game that gets a decent share of fun from politics, outlaws, and random encounters in the world. It's not some weird farming game where you customize your local carrot farm with the ability for your friends to visit your "cool farm" with one click, world geography is important
DDDsDD999 wrote:jorb wrote:You can no longer Charter Stone travel with vehicles that would normally be left behind when Hearthing Home, e.g. Kicksled.
Can you at least make it so you can inherit your charter stone memo's? Travelling after forageables are useful is incredibly boring and is usually just done without looking at the game.
azrid wrote:Pickard wrote:azrid wrote:army of crime alts
Its nothing more than a horror stories for children.
You are absolutely clueless about how people play haven.
You can no longer Charter Stone travel with vehicles that would normally be left behind when Hearthing Home, e.g. Kicksled.
Van wrote:jorb wrote:You can no longer Charter Stone travel with vehicles that would normally be left behind when Hearthing Home, e.g. Kicksled.
Hmmm... Is there another way to get someone who has never been to one's village, to said village's charter stone?
Because it is at the very least a dumb exploit. If you want changes to charter stones, argue for those proper.
Lunarius_Haberdash wrote:You can no longer Charter Stone travel with vehicles that would normally be left behind when Hearthing Home, e.g. Kicksled.
My favorite part of this patch.Van wrote:jorb wrote:You can no longer Charter Stone travel with vehicles that would normally be left behind when Hearthing Home, e.g. Kicksled.
Hmmm... Is there another way to get someone who has never been to one's village, to said village's charter stone?
Yes... You can *gasp* TRAVEL THERE.Because it is at the very least a dumb exploit. If you want changes to charter stones, argue for those proper.
The new souls searching
For safe islands in the Hearth
Want charters restored
wonder-ass wrote:Lunarius_Haberdash wrote:How many hours a week do you play and actively travel in-game.
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