VDZ wrote:Players are not designers. Weaker players think 'if teleporting is nerfed, I won't be ganked by stronger players!' and then they get ganked by stronger players anyways, because the only way to prevent that is to entirely make players unable to travel to certain locations. Even without teleportation, knarrs are a thing. The average weak player may think a Snekkja is a major investment, but factions have plenty of Knarrs.
What weak players want isn't inability to trade with distant trade partners, they want safety. And contrary to what they think, nerfing teleportation does not grant that safety.
This x 100. Every single update that has been implemented with "think of the sprucecaps" in mind has only hurt the weaker players more and more. People somehow fail to realize that the very people they're trying to hurt with these "nerf this/cap this/limit this/etc" update propositions are also the only ones that would have the time and resources to get around said mechanics. Think of things like global curiosity pool, satiations and hunger, travel weariness, etc etc.
It used to be the case that all a newer player needed to freely trade with the rest of the game community was a throwaway alt and a village idol. You could teleport said alt with your items to someone else's idol, perform the trade and then teleport back. Now you need either a character with good will stat, a strong charter/road network, or to waste hours of your gameplay travelling places and putting yourself at risk to do so, while the "stronger players" can easily get around these restrictions with their vast resources.
In my opinion lowering the bar to entry to the game's content (trade and fast travel included) in all cases is a good thing, specially for newer/returning players. Trying to point fingers and hurt the "strong players" will only ever result in the opposite. And if the argument is locality/isolation, I'm sorry but you can't both have your fantasy of isolating yourself from these "bad players" (and the majority of the community by extension) and still get to enjoy the game as much as they do, or have the potential to grow as much as they do.