New Implementations
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- Added Roe/Caviar. All Fish now have a Roe particular to their type, and you randomly may get some whenever butchering them. Some fishes, e.g. Sturgeon, have a specific roe type named Caviar.
- Added "Caviar Canapé", food.
- Added "Lardy Cake", food.
Key Fixes
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- Anvils now have variable materials. The textures need some work here, as the old model wasn't perfectly setup for this change, but it works.
- You can now light fire items (branches, torches, &c) from most ovens and other objects with open flames.
Small Fixes
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- Meat icons in recipes now present accurate text tooltips, indicating the type of meat asked for, rather than just saying "Meat".
- Fixed a few selection bugs that had crept into the villager management interface since UI scaling was added.
As always, if you liked what we did here: Support the patch.
Today's Patch Items, for the fair price of $9, is the "Merry Green Hat".
Store Description wrote:$9 Up since well before dawn, to greet the first rising sun of May, and welcome in the summertime.
All Gold & Silver subscribers have been awarded the "Merry Green Hat", free of charge.
In the Pipe
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- Again urging any custom client maker who wishes to stay relevant to get with the new rendering times. Support for the old resources will be dropped at some point.
- We are working toward object controlled objects, quite simply. The server protocol changes are largely complete, and will otherwise progress in tandem with work on object controlled objects.
- Time to... like us on Facebook?
- Time to... follow us on Twitter?
Enjoy!