shubla wrote:Ag_Revol wrote:Oh nice, balancing update
It ain't much but that's something the game needs.
Question about WWW catchup mechanic: as I understand it - it's fairly random, so instead of getting "local" quality you can get the quality that is being grown somewhere in the world, which can be ANY quality. Does it mean it can actually be lower than "local" quality? If so, it'd be a problem at the world start where first ones to pick up good q WWWs are getting decent quality, while people who came late are getting q of around 10, because most people would just plant crops for the sake of planting. I mean it's not that big of a deal, but can be quite annoying as I see it
Yeah somebody could also plant 1000x1000 field of shit q crops to reduce chances of somebody getting his high q stuff.
True, I can see some people doing that. Maybe checking for "actively growing" plants would be a better idea? That could be quite hard on the server tho