Game Development: Mushroom Circle

Announcements about major changes in Haven & Hearth.

Re: Game Development: Mushroom Circle

Postby GamingRAM » Mon Feb 22, 2021 12:58 am

Neato, a new reason to keep hunting for WWW.

Still waiting on name/date engravings onto crafted stuff.
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Re: Game Development: Mushroom Circle

Postby Agrik » Mon Feb 22, 2021 2:19 am

shubla wrote:Yeah somebody could also plant 1000x1000 field of shit q crops to reduce chances of somebody getting his high q stuff.
Probability of each Q can have a cap, or a diminishing return, and count plants being harvested.

loftar wrote:in the meantime, you can technically make it with :act craft claycuckoou.
I start to wonder if the whole game can be played by the means of chat commands only... :roll:
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Re: Game Development: Mushroom Circle

Postby iamahh » Mon Feb 22, 2021 2:34 am

the cuckoo sound is neat, hold Ctrl for that extra bass
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Re: Game Development: Mushroom Circle

Postby SnuggleSnail » Mon Feb 22, 2021 2:42 am

Neat, now we can hopefully retire quality farming bot. Kinda funny that it got entirely reworked within the last month xd

good update
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Re: Game Development: Mushroom Circle

Postby abt79 » Mon Feb 22, 2021 4:32 am

>wwws capped by farming

Nice, makes some kind of sense i guess

>wwws get q from random players' crops

I'll admit this does seem a little pointless since looting other people's bases is an easy enough way to catch up on crop q. Doubly so since I know plenty of players quit this world once their crops hit the local limit. Anyways yay for a single generation of super-cropcircled q400 carrots

>big thing being worked on

oooh finally object controlled objects, or w13, or both?? hype


good patch
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Re: Game Development: Mushroom Circle

Postby Roxaereon » Mon Feb 22, 2021 4:42 am

Can't wait till W13 drops since I can finally subscribe. I'm looking forward to more game-changing updates though. Something that keeps worlds from being dead as it ages.
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Re: Game Development: Mushroom Circle

Postby Sekhet » Mon Feb 22, 2021 6:29 am

Dumb question, but as WWW is capped by farming, does it means it's now perc*farm instead of perc*surv to find it?
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Re: Game Development: Mushroom Circle

Postby stickman » Mon Feb 22, 2021 6:43 am

I know your not going to do this...

but you really need to update the User Interface... no one is updating the custom clients anymore and its several days until we can find someone who can undo your update or merge changes... and instead of playing with default client there are a bunch of people who would rather not play (especially this late in the world)

you seriously need to think about spending a few weeks implementing alot of quality of life improvements the other clients have. I know you guys have your specific style but when i load the default client to get something done right after an update its a huge shock
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Re: Game Development: Mushroom Circle

Postby jorb » Mon Feb 22, 2021 8:03 am

stickman wrote:you seriously need to think about spending a few weeks implementing alot of quality of life improvements the other clients have. I know you guys have your specific style but when i load the default client to get something done right after an update its a huge shock


We made several patches to that effect last year. Feel entirely free to suggest particular improvements.
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Re: Game Development: Mushroom Circle

Postby Audiosmurf » Mon Feb 22, 2021 8:23 am

Sekhet wrote:Dumb question, but as WWW is capped by farming, does it means it's now perc*farm instead of perc*surv to find it?

It's never been perc*surv, it's perc*exploration, which almost certainly hasn't changed.
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