Game Development: Seaworthy Movement

Announcements about major changes in Haven & Hearth.

Re: Game Development: Seaworthy Movement

Postby FrankMcFuzz » Tue Mar 02, 2021 6:41 am

Not sure if this has been pointed out but there's been dozens, if not hundreds of deaths to simply not knowing rowboats can't go into deep sea.

I think it would be worth it for the newer players, but even still, would be kinda grumpy if it's there 24/7. Maybe it's possible for the bar to only pop up once you take a tick, or drive it into the deep sea.

As mentioned above, it'd be good for whirlpools, because while I've never drowned to the deep sea, I've definitely drowned to whirlpools :3
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Re: Game Development: Seaworthy Movement

Postby 524u » Tue Mar 02, 2021 7:49 pm

Maybe some stream when you will be adding "big implementation"? :roll:
B)
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Re: Game Development: Seaworthy Movement

Postby reqvaa » Wed Mar 03, 2021 8:11 am

Can you add one supergrid to each side of the map in case you are going to develop a world some more time? =)
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Re: Game Development: Seaworthy Movement

Postby JJFUSA » Wed Mar 03, 2021 11:52 pm

Hello, sorry for posting it here but I tried to send you a PM yesterday and the message never left the outbox, so:

Greetings and thank you for the amazing game.

Could you please help me to delete my dead character JJFUSA from my account - I want to create a new character with the same name JJFUSA but I can't.

Thank you in advance.

Cheers.
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Re: Game Development: Seaworthy Movement

Postby Reyajh » Thu Mar 04, 2021 12:04 am

loftar wrote:If only for the record, what are the audiobuf values that you guys need for your audio to work properly? Is 2048 enough, or does it have to go all the way to 4096? Mine tends to work all the way down to 128. Preferably, for frame-synced audio at 60 FPS, it should be below 750.

I never even knew :audiobuf was a thing... 2048 works for me.
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Re: Game Development: Seaworthy Movement

Postby captainmorgan » Thu Mar 04, 2021 12:43 am

loftar wrote:
captainmorgan wrote:Can you make it so we can add commands via run time arguments so we don't have to type :command for every command every time we open the game?

What commands is it that you need to type in every time you open the game?


Sorry just saw your reply.

I always use :hz 40 to stop my computer fans whirring up
Now that I'm using the default client again I use :cam ortho -f
On some systems this helps prevent audio dropping out :audiobuf <size>
This one is useful too :placegrid
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Re: Game Development: Seaworthy Movement

Postby Trifle » Thu Mar 04, 2021 6:10 pm

loftar wrote:If only for the record, what are the audiobuf values that you guys need for your audio to work properly?


I usually run it at 3600 since it has the best balance of no-stutter and least delay for me.
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Re: Game Development: Seaworthy Movement

Postby Reyajh » Thu Mar 04, 2021 11:51 pm

With that being said, and I know this isn't really the place, but, I think it should be considered to remove footsteps/hoofsteps/etc., of others in the game unless perhaps the player has tracking turned on, but really, with custom client alarms it's unnecessary to hear someone sneaking up on you. Unfortunately, all the hoof-sounds are, imo either poorly implemented or just too distracting to hear all the time, like when you are by animal pens. I think hearing my own sounds rustling thru the grass etc., is fine, but others as well...?
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Re: Game Development: Seaworthy Movement

Postby loftar » Fri Mar 05, 2021 2:02 am

captainmorgan wrote:I always use :hz 40 to stop my computer fans whirring up

Unless you're using a pre-render-rewrite client, that's now in the video options and is saved.
captainmorgan wrote:Now that I'm using the default client again I use :cam ortho -f

Camera settings, too, are saved, so unless you're having some sort of bug, that shouldn't be necessary to run on every startup.
captainmorgan wrote:This one is useful too :placegrid

That's true, though. That should be saved.
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Re: Game Development: Seaworthy Movement

Postby MightySheep » Fri Mar 05, 2021 2:31 am

this "bigger implentation" better not b holding up w13 godamit
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