by Barbamaus » Mon Apr 12, 2021 11:44 am
Ok let's make things clear about the Moose thingy.
Large wild animals usually have two "options" when it comes to human interaction: either attack them (or at least try to intimidate them), or flee.
In Haven, probably to make hunting a bit easier, we don't have the flee option for large animals.
Most wild animals are not naturally aggressive towards human, mostly because they see humans as an unknown -possibly dangerous- encounter. Unless they are protecting something (or in the case of carnivores, very hungry), wild animals don't usually attack people (with a few exceptions, like boars).
A Moose go-to reaction is fleeing. They only become aggressive in specific circumstances, like for example when they are with their calfs (like most other animals, they tend to protect their babies).
The same could be said for wild horses, aurochs, deers, and so on.
Another similar inaccuracy in Haven are Walruses. Except during their mating season, walruses are usually not that aggressive towards people. They are much more likely to capsize your boat than they are to attack you directly. Again, unless they are protecting their youngs.
If Haven wants to be more realistic when it comes to animals, they should introduce three things:
- Mating season (turning non aggressive animals into dangers)
- Young animals (if present, the adults might get aggressive)
- Fleeing mechanics (already implemented in combat, but usually they flee as they see you. To make it less challenging for hunter, they could "walk away" instead of run maybe?)