jorb wrote:The argument for the Thingwall change was to make it easier to participate in PvP related events, including fighting over Thingwalls. Yes, it makes tracking harder, presumably, but you can track to Hearth. Given that charter stones allowed travel while red-handed, IIRC, it seemed an established precedent. Open to having my mind changed.
Make it so fights over Thingwalls and such (Meteorites) are considered legitimate rather than breach of heart law, since you're going with the whole "Thing" thing, and have a whole "Holmgang" system where people volunteer to fights beforehand and any combat between them is not unlawful, but is instead honorable combat. One can still try to cheat the system and initiate unlawful combat around it, but then they have to deal with being "Red Handed".
I understand there are other issues to this that would need solving (no crime means no scent and no tracking the other side) and programming issues, but it seems like a solution and one that very much fits into your Nordic themes and keeps the existing crime system without changes except the Realm PvP element.