Game Development: Fishing for Finery

Announcements about major changes in Haven & Hearth.

Re: Game Development: Fishing for Finery

Postby Lightning2 » Sun Apr 25, 2021 10:15 pm

linkfanpc wrote:Pretty cool, when can we get visible ropes on hitched/leashed animals?


Ah yes this'd be nice too
User avatar
Lightning2
 
Posts: 648
Joined: Mon Aug 10, 2009 12:26 pm
Location: The Netherlands

Re: Game Development: Fishing for Finery

Postby Ciborg085 » Sun Apr 25, 2021 10:15 pm

Nice, now visible rope for animals is prob easier now that the fishline one is done
Ciborg085
 
Posts: 1
Joined: Sat May 11, 2013 7:23 pm

Re: Game Development: Fishing for Finery

Postby Archiplex » Sun Apr 25, 2021 10:15 pm

can we get a non-primitive casting rod that increases fishes seen by 1 or something, i want to no longer be a monkey using a stick rod
Highly opinionated, yet highly annoying. I have returned; and it is good to be back.
Vita en eternum. You shall not be forgotten, my frozen empire.
Contact me @ Archiplex#1547 on discord.
User avatar
Archiplex
 
Posts: 1239
Joined: Thu Apr 10, 2014 6:28 am
Location: In the midst of the stars and skies

Re: Game Development: Fishing for Finery

Postby lordgrunt » Sun Apr 25, 2021 10:16 pm

rip fishing spreadsheets collected over few worlds back. time to make new ones.
cool patch tho.
lordgrunt
 
Posts: 139
Joined: Sat Nov 05, 2011 11:49 pm

Re: Game Development: Fishing for Finery

Postby Zentetsuken » Sun Apr 25, 2021 10:16 pm

Image
Image
Image
User avatar
Zentetsuken
 
Posts: 1609
Joined: Sun Jun 20, 2010 4:07 pm

Re: Game Development: Fishing for Finery

Postby Redlaw » Sun Apr 25, 2021 10:16 pm

Now just need the ability to store bait in creels and all is good (unless the crafted bait can be and I do not know, still be nice to have earth wurms at least as well).
User avatar
Redlaw
 
Posts: 1611
Joined: Sun Oct 02, 2011 10:58 pm

Re: Game Development: Fishing for Finery

Postby Reiber » Sun Apr 25, 2021 10:17 pm

jorb wrote:[*] Added "Turtle Shell Buttons", gilding.
[*] Added "Sly Ear of the Fox", curiosity.
[*] Added "Gray Grease", medicine for "Beesting", "Jellyfish Sting", and "Sandflea Bites".[/list]



yay. more uses for the things i carry home thank you lorbtar
User avatar
Reiber
 
Posts: 320
Joined: Thu Aug 14, 2014 7:24 pm

Re: Game Development: Fishing for Finery

Postby jordancoles » Sun Apr 25, 2021 10:18 pm

jorb wrote:Reduced boil time of "Ash" to "Lye" by 25%. Lye/Ash/Cauldron changes somewhat inspired by this rudely formulated thread. Kids these days.

Lmao :lol:

The system works!
Last edited by jordancoles on Sun Apr 25, 2021 10:18 pm, edited 1 time in total.
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:

Check out my pro-tips thread
Image Image Image
User avatar
jordancoles
 
Posts: 13916
Joined: Sun May 29, 2011 6:50 pm
Location: British Columbia, Canada

Re: Game Development: Fishing for Finery

Postby stya » Sun Apr 25, 2021 10:18 pm

We were almost done with that chasm conch, bad update -1 :evil:
Image
User avatar
stya
 
Posts: 914
Joined: Wed May 21, 2014 3:13 pm

Re: Game Development: Fishing for Finery

Postby Ozzy123 » Sun Apr 25, 2021 10:18 pm

jorb wrote:[*] You can travel using "Thingwall"s while under the "Red-Handed" debuff. Oversight on our part.


I think leaving this possible would be an oversight, this completly removes the ability to track someone among any other stupid things, I don't see any reason why this should be a thing.
epicbuds wrote:just got this game a bad review on my website and will post on every forum and game page i can think of to tell people to stay away from this site this game is a joke


viruseg wrote:Kill all new players for no reason. Polish scum came running and killed me with a crowd. Suck fuck fucks..
User avatar
Ozzy123
 
Posts: 2414
Joined: Sat Feb 11, 2012 4:27 pm

PreviousNext

Return to Announcements

Who is online

Users browsing this forum: Python [Bot] and 2 guests