Game Development: Stuffed Fireplace

Announcements about major changes in Haven & Hearth.

Re: Game Development: Stuffed Fireplace

Postby loftar » Sun May 09, 2021 10:16 pm

jordancoles wrote:More layers to food

Haven, indeed, is not Tetris. Expect more to come!
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Re: Game Development: Stuffed Fireplace

Postby Redlaw » Sun May 09, 2021 10:17 pm

Looks like it is time to get stuffed... with stuffing. Looks fun for the food lovers in the game.
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Re: Game Development: Stuffed Fireplace

Postby ogey » Sun May 09, 2021 10:18 pm

Finally, no more carrying a bucket around to check the quality of anything inside a barrel.
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Re: Game Development: Stuffed Fireplace

Postby Archiplex » Sun May 09, 2021 10:18 pm

please buff odds and ends to 1050 energy so that the meta food for pvpers is, literally, eating shit
the proliferation of automation is the rot of this game, with the next worst thing being the filth that plays it (you, probably.)

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Re: Game Development: Stuffed Fireplace

Postby jorb » Sun May 09, 2021 10:21 pm

Ah, forgot to add: Odd Tubers now count as a "Tuber" for recipes requiring those.
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Re: Game Development: Stuffed Fireplace

Postby WowGain » Sun May 09, 2021 10:22 pm

Some really fucking good QoL additions in here I've been wanting for a long time, nice update
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Re: Game Development: Stuffed Fireplace

Postby Kyria » Sun May 09, 2021 10:22 pm

jorb wrote:[*] "Barrel"s and "Cistern"s, "Demijohn"s and "Granary"s now present the full tooltip for their contents in their interfaces, including quality, food buffs, &c.


It seems, that it does not work with the Granary. I testet the standard and Ender Client.
The other containers show the full tooltip.
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Re: Game Development: Stuffed Fireplace

Postby magisticus » Sun May 09, 2021 10:23 pm

jorb wrote:We've been developing, and here's what's new.

[*] Added stockpile for "Nut"s. Infinite capacity... or 35, as the case may be.
[*] Added stockpile for "Odd Tuber"s. Infinite capacity... or 35, as the case may be.[/list]

Enjoy!


Thank You, would have been happy with just this !
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Re: Game Development: Stuffed Fireplace

Postby jorb » Sun May 09, 2021 10:23 pm

Kyria wrote:
jorb wrote:[*] "Barrel"s and "Cistern"s, "Demijohn"s and "Granary"s now present the full tooltip for their contents in their interfaces, including quality, food buffs, &c.


It seems, that it does not work with the Granary. I testet the standard and Ender Client.
The other containers show the full tooltip.


My bad, those were not affected. Updated OP.
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Re: Game Development: Stuffed Fireplace

Postby jorb » Sun May 09, 2021 10:24 pm

WowGain wrote:Some really fucking good QoL additions in here I've been wanting for a long time, nice update


Ty!
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