Game Development: Bumble Pyre

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Re: Game Development: Bumble Pyre

Postby vatas » Sun May 16, 2021 10:23 pm

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Re: Game Development: Bumble Pyre

Postby jordancoles » Sun May 16, 2021 10:23 pm

loftar wrote:
jordancoles wrote:Nice to have a way to reduce wounds, but 15 minutes? Why so long? Why not 30 seconds or something, like if you're waiting around for a magpie to snatch the item you dropped. 15 minutes is way too long to just stand in the woods waiting :?

In that case, we could've just as well remove the bees themselves altogether. This at least leaves a reason ever for fighting them.

There's never a reason to fight them though, they drop nothing and just respawn forever. They have armor pen(?) and as far as I can tell they don't give combat moves. Best strat with this timer is still probably to just test raid the hive and leave if bees come out at all. You could find another hive within 15 minutes, anyways
Last edited by jordancoles on Sun May 16, 2021 10:25 pm, edited 1 time in total.
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Re: Game Development: Bumble Pyre

Postby loftar » Sun May 16, 2021 10:24 pm

jordancoles wrote:Will the gems automatically go into the gem bag while mining and picking up gems? Or do we have to store them manually?

I didn't consider whether they'll prefer the purse, but they'll at least go into it if you're out of space in the main inventory.
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Re: Game Development: Bumble Pyre

Postby wonder-ass » Sun May 16, 2021 10:24 pm

loftar wrote:
jordancoles wrote:Nice to have a way to reduce wounds, but 15 minutes? Why so long? Why not 30 seconds or something, like if you're waiting around for a magpie to snatch the item you dropped. 15 minutes is way too long to just stand in the woods waiting :?

In that case, we could've just as well remove the bees themselves altogether. This at least leaves a reason ever to fight them.


i think its fine as long as they stay dead when i fuck off and do something else so i can just burn a shit ton and come back later for them.
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Re: Game Development: Bumble Pyre

Postby Archiplex » Sun May 16, 2021 10:25 pm

vatas wrote:Image

Isn't this kind of just like potter's clay 2.0? Except even better?

Can we have old potters clay recipe back in this case??
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Re: Game Development: Bumble Pyre

Postby Austinh15 » Sun May 16, 2021 10:28 pm

That is a big ass fuckin' bee yo. Also THANK YOU for the beehive thing. It really addresses the whole, "If there are bees, leave, if there aren't bees, raid" tactics with beehives. Great job!
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Re: Game Development: Bumble Pyre

Postby jordancoles » Sun May 16, 2021 10:30 pm

Thank you for giving the bumble bees a low mental weight
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Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:

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Re: Game Development: Bumble Pyre

Postby magisticus » Sun May 16, 2021 10:30 pm

Would've been nicer to do the beehive thing at the start of the world though.. a bit late now, larvae are all coming from exisitng beehives, but nice update and realistic.
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Re: Game Development: Bumble Pyre

Postby loftar » Sun May 16, 2021 10:34 pm

Valgar wrote:It's me or the Bumblebee got the size of an Eagle on the screen ? xD

I think it's fair to say that that's true of all insects. I mean, what did you expect, that they'd be realistic size and take up 1 pixel?

The graphics are mostly optimized for the default camera at the zoom-level that corresponds to Legacy scale:
ss.png
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Re: Game Development: Bumble Pyre

Postby jorb » Sun May 16, 2021 10:35 pm

The insects have to be somewhat oversized to be visible.
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