Game Development: Tar Plow

Announcements about major changes in Haven & Hearth.

Re: Game Development: Tar Plow

Postby ogey » Sun May 23, 2021 9:59 pm

Ender also crashes on launch too for me.
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Re: Game Development: Tar Plow

Postby Lukash4k1 » Sun May 23, 2021 10:00 pm

Pyonezze wrote:ARDENNES CLIENT TOTALLY DESTROYED
BEST UPDOOT

+1
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Re: Game Development: Tar Plow

Postby Kirche » Sun May 23, 2021 10:01 pm

unobtainable golden plow?

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Re: Game Development: Tar Plow

Postby Slowwalker » Sun May 23, 2021 10:01 pm

jorb wrote:Alchemy Elixirs which convert one wound to another should now present that information in their tooltips, rather than state generically that they heal wounds.

Cool! Thank you. But ... Real time, not playing time on potions (real time in curiosities, and potions are misleading) when?
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Re: Game Development: Tar Plow

Postby Rafflesia » Sun May 23, 2021 10:04 pm

Quality of life update, pog. No longer will I have to wait for 1 red onion out of 100 to grow until I can replant.
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Re: Game Development: Tar Plow

Postby czaper2 » Sun May 23, 2021 10:04 pm

Kirche wrote:unobtainable golden plow?

Image


Gold is a soft metal.
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Re: Game Development: Tar Plow

Postby TiFFman » Sun May 23, 2021 10:05 pm

Ender's runs for me, although qualities aren't showing over items, you have to hover over them. Guessing this is a fix for inside Ender.

Love this patch though! That varying time with crops was really annoying. Waiting a long time to harvest fields because of stragglers always sucked.

Thanks!
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Re: Game Development: Tar Plow

Postby foki1 » Sun May 23, 2021 10:05 pm

jorb wrote:[*] You can now Shift+Right-Click "Tarkiln"s, to draw as much as you can from them as you would from a normal container. You can also use wheelbarrows to empty Tarkilns directly.


Thats like super fucking nice, but what happens with everglowing embers?
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Re: Game Development: Tar Plow

Postby shubla » Sun May 23, 2021 10:06 pm

"Coracle"s, "Dugout"s, "Raft"s and "Rowboat"s now all show "Seaworthiness" meters.

Jorb confirmed to have drown in the ocean with rowboat, or why otherwise the sudden change!
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Re: Game Development: Tar Plow

Postby loftar » Sun May 23, 2021 10:07 pm

foki1 wrote:Thats like super fucking nice, but what happens with everglowing embers?

Yeah, if you don't look through the piles, you might miss them, quite simply.

Schattengaenger wrote:Not that it really matters, but I hope you also added the feature to change the material color of the plows with a sketchbook page, or are they only supposed to work on stantionary buildings?

I have no such problems, either on plows nor on anything else.

shubla wrote:Jorb confirmed to have drown in the ocean with rowboat, or why otherwise the sudden change!

There have been previous changes motivated by Jorb dying, but this time I had simply accrued enough reasons to be convinced of it.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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