It does not work
It seems like pickaxe has broken stats, making attacks doing very small openings, and also not damaging at all.
https://imgur.com/a/VileU0o
loftar wrote:I could very well consider making it faster; I mainly just didn't like the whole "first player to reach the fainted gets it all" mechanic. That being said, I'd expect most of the stuff that you'd loot from knocked players isn't really particularly important.
SnuggleSnail wrote:you realize this is the average inventory for a subbed and verified size for a fighter since you guys are intent on keeping backpacks and mrobes from being meta
SnuggleSnail wrote:you guys are hard overreacting to some angrybois and making things worse
jorb wrote:There is now a brief cooldown per item when stealing from another unconscious player. The effect does not apply when stealing from characters which have been dead for more than ~3 minutes.
NaoWhut wrote:He didn't realize we can be anywhere in the world because of jorb friendship magic <3
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
Redell wrote:Can we get a cooldown for dropping items while in combat too? The loud stacked splashes and sploshes of my preys loot hurts my ears. Maybe 1 or 2 plops.
loftar wrote:Redell wrote:Can we get a cooldown for dropping items while in combat too? The loud stacked splashes and sploshes of my preys loot hurts my ears. Maybe 1 or 2 plops.
Dropping items from players also counts as stealing, so it should be part of the same fix.
NaoWhut wrote:He didn't realize we can be anywhere in the world because of jorb friendship magic <3