Apocoreo wrote:Does loot protection even matter that much for PVPers? If you already have the equipment to take out a PVPer you can be a little choosy about stealing their top 4 items.
I think this is the main problem with this implementation. Current meta isn't to sit there and rummage around the KO'd person's inventory + equipment + study + belt + etc.. instead, it's generally to instantly loot/drop whatever they were carrying so you can get to a safer place and sort out what you actually want (if you decided to drop their items, this generally happens after the fight ends or you have succesfully pushed the enemy group away from where the person got downed), since you both only have 30 seconds to loot them before the steal window closes and they teleport back home, and also sitting idle in a decently big fight for more than 5 seconds means you will get surrounded and KO'd yourself with no way to escape (and possibly even die since you will be taking a lot of big hits from a lot of people).
Apocoreo wrote: I saw this change more for this hermit dude that got killed recently by b12-totting raiders. He might've been able to keep his tools, while the raiders got his occult rings and 2 other things. Well he might've, if he didn't die lol.
It only was implemented because of a recent event where a group of PvPers complained about someone getting looted before they could, even loftar admits this. It doesn't really come into play for hermits as a bit more of an annoyance or a slight cap on how many items you can take, because when you down someone you heavily outstat/outnumber you already get to sit there and calmly pick through their stuff.
Besides, after they effectively removed permadeath from PvP encounters I don't think this game needs any more forgiveness towards the people getting KOed. It would suck to finally get to KO someone only for them to happily get to teleport home with 80-90% of their gear intact, even more frustrating if they were heavily outnumbering you and they get to escape for free because of it.