DDDsDD999 wrote:jorb wrote:[*] Pepper now gives "Bum Burn" for each peppered food item eaten rather than 10% of the time.
[*] The base effect of pepper at Q10 increased from a 25% FEP bonus to a 50% bonus.
[*] The "Grind Pepper" recipe now gives, randomly, between 3 and 5 units of pepper, rather than one.
Most pepper goes into cooking food, not putting it on top of food, so the first thing doesn't really do that much to alleviate how much pepper is required. 3-5 times more pepper is still not enough for the consumption to be feasible for a human to make.
Good changes, but grind pepper should give 100x more than what it was before, no one wants to farm pepper, and trellises are still cancer, it's still only going to be botted. I'd still rather pepper AND TRUFFLES get removed. Or nerfed to a 5% bonus, can't cook into food, and made way more spammable.
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I mostly agree here. Have you guys ever seen a pepper plant? A healthy pepper plant just gets bigger and bigger, producing more and more peppers each day. Part of my nitpick with trellis is that they don't ramp up in production...for plants like this that become a larger and larger bush over time they really should. First harvest maybe you get 3, second 5, third, 10, and so on, until the plant is nuked by winter. The production could plateau after a certain point, but overall it shouldn't stop at its current amount.