Jalpha wrote:Massa wrote:jorb wrote:Fruit-bearing trees or bushes never replenish their fruits during winter or spring. The onset of summer replenishes all trees and bushes.
You need to let go of this for the sake of gameplay and have spring be exclusively a superficially different summer. It should be the same in every way, except maybe with the extra fruit and spring uniques.
All, every single thing that happens in summer should happen in spring. Foragables, growth, etc.
I disagree. However I do agree with my perception of the undercurrent contained within your post. After the long winter there should be some bonus content for those who survived the cold.
Variety is the spice of life and so instead of an early summer (global warming jokes omitted) perhaps something more akin to our paleolithic ancestry could fill the desire. Even today spring is mostly a time for animals while plants are still recovering from the frosts.
However it has been some time since I have actually played the game, having moved on to projects of my own (and also being quite disgusted by certain notorious elements of the community) so take anything I suggest with a barrel of salt.
I'm a relative newbie, though I've had some guidance from a more experienced player, and personally, I like it that Haven has a seasonal cycle, and would be sorry to see the cycle go away. I've been told "winter is only a single RL week because newbs die," and I guess that would be true if the character were created in winter, too hungry to be healing, and the player didn't know how to catch the few edibles around. (It took me
at least a week to get competent at the mechanics of catching squirrels, chickens, and rabbits, more likely longer - and I had a tutor.)
But OTOH, some things are notably
easier in winter. One of those is catching small animals, as you can sprint on all terrains, including the forest terrains that spawn rabbits. And you can travel much more easily, without the bother of building yet another canoe each time you are blocked by an unfordable river. My youngest character spent a happy winter exploring, visiting I'm not sure how many Thingwalls, and eventually finding what seemed to me to be a good place to settle.
The bad part of winter, from that newb POV, is shortage of materials to make curios. But spring comes quickly, with an explosion of easily foraged curios even a newb can see.
And of course, if one knows the game, and goes into winter knowing what to expect (the recent one was my second), one can and will stockpile both curio mats and varied foodstuffs.
I don't know what it looks like to experienced players, with developed, settled characters. I suppose if one's primary focus in the game was growing and improving plants, winter would be a time with little to do. But my guess would be that except for the ultra competitive, advance at all costs types, a change of pace is more pleasant than not. And the ultra focussed people ought to appreciate having yet another game nuance to minmax
)
Of course the credo quests tend to require things that can't be done in winter or spring. Perhaps that little detail could or should be adjusted. (But OTOH, maybe it's good that some quests can wind up taking a real time month - there's no sense of accomplishment if everything is easy; it's just grinding.)
Just my 2 cents worth