Limitless0 wrote:Again urging any custom client maker who wishes to stay relevant to get with the new rendering times. Support for the old resources will be dropped at some point.
Which resources exactly are these?
jorb wrote:[list]
[*] Knarrs, Snekkjas, Battering Rams and Catapults, should all now refuse movements which require them to rotate into "hard" objects (houses, palisades, war flags, other siege engines, &c), thereby hopefully preventing various shenanigans with overlapping bounding boxes.
MagicManICT wrote:I believe everyone has made the transition at this point. I'm going to make a wild conjecture and say you're 99% safe turning this off now.
SnuggleSnail wrote:This fucked siege btw
loftar wrote:MagicManICT wrote:I believe everyone has made the transition at this point. I'm going to make a wild conjecture and say you're 99% safe turning this off now.
As far as I can tell, there are still around 1/5-1/3 or so of players using ArdClient.
loftar wrote:SnuggleSnail wrote:This fucked siege btw
It would help if you were to describe in what way it "fucked siege".
Archiplex wrote:sounds like a case for making soak growth a universal mechanism
loftar wrote:Archiplex wrote:sounds like a case for making soak growth a universal mechanism
That was the general idea. What did we miss?
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.