New Implementations
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- Added "Wolfdog", sausage.
Key Fixes
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- Knarrs, Snekkjas, Battering Rams and Catapults, should all now refuse movements which require them to rotate into "hard" objects (houses, palisades, war flags, other siege engines, &c), thereby hopefully preventing various shenanigans with overlapping bounding boxes.
- In response to this report about butchering tedium we made it so that the maximum time required for a butchering step is capped.
- Village banners belonging to dead villages should be significantly easier to bash. In response to this report.
- "Strongbox"es and "Wagon Station"s now require a setting time, much like houses and palisades, before reaching their full soak values. I.e. when first built they can be destroyed without much effort.
Small Fixes
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- Thingwalls now project a small building obstacle immediately around themselves.
- Substances in "Granary"(ies) now show proper tooltips.
- Fixed a bug by which claims would always flash when interacting with barter stands.
- Fixed a bug by which one could drop wagons without error message.
- Drinks now show their satiation reductions on their fluid tooltips.
- Fixed a critical bug with the "Heave-ho!" experience.
- You can now Ctrl-Right-click on tables to open them while holding an item.
- Redrew the standard buttons in higher resolution to better support UI-scaling.
As always, if you liked what we did here: Support the patch.
Today's Patch Item, for the fair price of $9 is the "Lettuce Hat".
Store Description wrote:$9 Let us have seen, lovely lettuce that, folded a hat, of salad green!
All Gold & Silver subscribers have been awarded the "Lettuce Hat", free of charge.
In the Pipe
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- Fully back from the holidays. Hope you all had good ones!
- We are working on a conversation system for quest givers, which is currently our bigger project (tm). Making progress, but patches may not be weekly.
- Again urging any custom client maker who wishes to stay relevant to get with the new rendering times. Support for the old resources will be dropped at some point.
- Our primary development direction is toward object-controlled-objects.
- Time to... like us on Facebook?
- Time to... follow us on Twitter?
Enjoy!