Fostik wrote:jorb wrote:
- Backwater: Decreased max effects from 24% to 6%.
- Center of Learning: Decreased max effects from 15% to 6%
- Fecund Earth: Decreased max effects from 30% to 6%
- Founding Mythos: Decreased max effects from 30% to 15%
- Gamekeeping: Decreased max effects from 45% to 15%
- Heraldic Swan: Decreased max effects from 225% to 150%
- Land of Milk & Honey: Decreased max effects from 15% to 6%
- Local Cuisine: Decreased max effects from 15% to 4.5%
- Marriage of the Sea: Decreased fish quality bonus from 45% to 15%. The speed bonus effect to ships now applies to all ships while actually in the Realm, rather than always to ships built in the Realm. Ships in the realm now travel (up to) 24% faster, quite simply.
- Mountain Tradition: Decreased max effects from 15% to 3%
- Myth of the Bull: Decreased max effects from 30% to 6%. (Update text: Specific animals -> Livestock)
- Woodland Realm: Decreased tree/bush growth speed bonus from 15% to 3%. Decreased quality bonus to forest animals and forage from 7.5% and 15% to 6% flat.
Wouldn't it be better to reconsider bonuses or remove kingdoms at all? They are pretty useless with new values, but still idols and menhirs are hella expensive to build.
I mean, kingdom requires goal to exists, people maintaining kingdom need a goal to go for, kingdom dwellers need a reason to stay in kingdom or otherwise help enemy kingdom to take their territory.
With this changes kingdoms would be worthless to put efforts into, and to fight for provinces.
I'd agree, but when I consider the sheer effort people put into different games for, like, a 3% buff, this is still worth all the work. Especially if everybody pitches in somehow.