Jalpha wrote:Real men wear leather and eat meat.
Jalpha wrote:Real men wear leather and eat meat.
VDZ wrote:Archiplex wrote:there is nothing added/changed here that could not have been done as part of a routine patch
why is this the wipe patch? simply to sate the people who just want a new world?
not that a new world is bad, but it seems meaningless if all that's being done is reverting changes and adding minor mechanics (sorry siege boost isn't a major mechanic it's just removing siege as a concept for any active base)
Don't forget that major new world additions are often not actually announced in advance. Even world 13's Thingwalls were not initially announced (it was later edited into the new world changelog, but at the time we had no idea what they were), with the explanation only being posted later once people more or less understood what they did. If I recall correctly, even localized resources were just a thing people stumbled upon when first added. There are always more changes than are listed.
Zentetsuken wrote:VDZ wrote:Archiplex wrote:there is nothing added/changed here that could not have been done as part of a routine patch
why is this the wipe patch? simply to sate the people who just want a new world?
not that a new world is bad, but it seems meaningless if all that's being done is reverting changes and adding minor mechanics (sorry siege boost isn't a major mechanic it's just removing siege as a concept for any active base)
Don't forget that major new world additions are often not actually announced in advance. Even world 13's Thingwalls were not initially announced (it was later edited into the new world changelog, but at the time we had no idea what they were), with the explanation only being posted later once people more or less understood what they did. If I recall correctly, even localized resources were just a thing people stumbled upon when first added. There are always more changes than are listed.
they straight up said that there will not be any big changes like this and that the bulk of all the changes are in this post, didn't they?
jorb wrote:Audiosmurf isis a fantastic poster/genius and his meatintellect is huge
banok wrote:i've been playing hnh thru 10 years of involuntary celibacy and I always build my palisade in 5 minutes so if a new player cant figure it out straight away they can get fucked and chug bleach
ubersheva wrote:Hey Jorb, make this world start in winter. This will shame all the winter critics and prove that nothing is wrong with it. (I personnaly like seasons in general and winter in particulal).
Jalpha wrote:Real men wear leather and eat meat.
Zentetsuken wrote:VDZ wrote:Archiplex wrote:there is nothing added/changed here that could not have been done as part of a routine patch
why is this the wipe patch? simply to sate the people who just want a new world?
not that a new world is bad, but it seems meaningless if all that's being done is reverting changes and adding minor mechanics (sorry siege boost isn't a major mechanic it's just removing siege as a concept for any active base)
Don't forget that major new world additions are often not actually announced in advance. Even world 13's Thingwalls were not initially announced (it was later edited into the new world changelog, but at the time we had no idea what they were), with the explanation only being posted later once people more or less understood what they did. If I recall correctly, even localized resources were just a thing people stumbled upon when first added. There are always more changes than are listed.
they straight up said that there will not be any big changes like this and that the bulk of all the changes are in this post, didn't they?
Clemins wrote:Personally, I think winter is too EZ, the world needs to start with pre apocalyptic weather. Such as minivan sized hail chunks (1 hit kill), sinkholes, animals infused with the power and energy of Mike Tyson, Hermit-seeking cruise missiles launched every time a new hermit is created, typhoons, earthquakes, souls from the underworld reaching their arms above ground to drag anything they grab down. Then, after 2 years of that we get world 15 and the cycle repeats.
jorb wrote:
- Backwater: Decreased max effects from 24% to 6%.
- Center of Learning: Decreased max effects from 15% to 6%
- Fecund Earth: Decreased max effects from 30% to 6%
- Founding Mythos: Decreased max effects from 30% to 15%
- Gamekeeping: Decreased max effects from 45% to 15%
- Heraldic Swan: Decreased max effects from 225% to 150%
- Land of Milk & Honey: Decreased max effects from 15% to 6%
- Local Cuisine: Decreased max effects from 15% to 4.5%
- Marriage of the Sea: Decreased fish quality bonus from 45% to 15%. The speed bonus effect to ships now applies to all ships while actually in the Realm, rather than always to ships built in the Realm. Ships in the realm now travel (up to) 24% faster, quite simply.
- Mountain Tradition: Decreased max effects from 15% to 3%
- Myth of the Bull: Decreased max effects from 30% to 6%. (Update text: Specific animals -> Livestock)
- Woodland Realm: Decreased tree/bush growth speed bonus from 15% to 3%. Decreased quality bonus to forest animals and forage from 7.5% and 15% to 6% flat.