Game Development: Whitemetal Rain

Announcements about major changes in Haven & Hearth.

Re: Game Development: Whitemetal Rain

Postby pietin1 » Sun Aug 28, 2022 5:07 pm

it's too much rain. Reminds me of all the flooding we are getting in RL. only needs to rain every 3-4 days and just in different areas
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Re: Game Development: Whitemetal Rain

Postby VDZ » Sun Aug 28, 2022 5:12 pm

Yeah, rain is cool but it really needs to be toned down. It's raining basically non-stop now.
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Re: Game Development: Whitemetal Rain

Postby sMartins » Sun Aug 28, 2022 5:52 pm

Just Sync It with Stockholm Weather
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Re: Game Development: Whitemetal Rain

Postby ReDll » Sun Aug 28, 2022 7:52 pm

VDZ wrote:Yeah, rain is cool but it really needs to be toned down. It's raining basically non-stop now.


This. And I suppose it should rain more at autumn then in summer.
Can we have snow in winter? :)
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Re: Game Development: Whitemetal Rain

Postby Soukuw » Mon Aug 29, 2022 6:05 am

Thanks again guys for the great launch. I've had a blast.
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Re: Game Development: Whitemetal Rain

Postby Epidj » Mon Aug 29, 2022 12:39 pm

I think the rain is fair for it being Autum right now.

For what it could do:
Less/no Flying insects (Ladybug, Moths, Midges if you want to be nice, etc)
More Mushrooms to forage
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Re: Game Development: Whitemetal Rain

Postby pietin1 » Mon Aug 29, 2022 1:42 pm

it's tto much rain makes me want to quit playing. I live in the south and it doesn't rain nonstop even when the creeks and rivers flood.this is way too much rain
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Re: Game Development: Whitemetal Rain

Postby Epidj » Mon Aug 29, 2022 2:39 pm

pietin1 wrote:it's tto much rain makes me want to quit playing. I live in the south and it doesn't rain nonstop even when the creeks and rivers flood.this is way too much rain


You clearly haven't been to northern Europe during autum and it shows.
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Re: Game Development: Whitemetal Rain

Postby Hrenli » Mon Aug 29, 2022 7:20 pm

Epidj wrote:I think the rain is fair for it being Autum right now.


In the actual game it says "Season: Summer, day 65"
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Re: Game Development: Whitemetal Rain

Postby Malkiah » Tue Aug 30, 2022 5:46 pm

Jorb, it rains too much, too often. It is a big performance hit. Dropping down to lower 30s in downpours. Also unless people open Audio Settings and assign a larger memory to sound buffer, the rain tends to skip and studder a lot.

P.S. from an artists perspective. The specularity is way too high, causing the "Oblivion" effect, everything looks made of wax and plastic. Tone it down a little.
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