Game Development: Whitemetal Rain

Announcements about major changes in Haven & Hearth.

Re: Game Development: Whitemetal Rain

Postby Jackwolf » Sat Aug 27, 2022 12:25 am

I've been wanting this for years, this is fantastic!
Beezer12Washingbeard: If poo mechanics were implemented, mercury could cure constipation wounds
magisticus: Most of us avoid making jokes like this because there is always a risk Loftar might think it's a good idea and we all have to re-design our villages for sewerage. -6/29/17
Jackwolf
 
Posts: 909
Joined: Sat Feb 12, 2011 5:56 am

Re: Game Development: Whitemetal Rain

Postby Mateuszowy » Sat Aug 27, 2022 12:27 am

If that cause more lags, I'll start to live underground. But sounds good! Where we are about OCO?
Mateuszowy
 
Posts: 23
Joined: Mon Apr 13, 2020 12:10 am

Re: Game Development: Whitemetal Rain

Postby Pills » Sat Aug 27, 2022 12:27 am

Curio idea:

Smoking a cigar in the rain makes a mushy mess item.
User avatar
Pills
 
Posts: 494
Joined: Thu Apr 04, 2019 1:21 am

Re: Game Development: Whitemetal Rain

Postby Jackwolf » Sat Aug 27, 2022 12:27 am

loftar wrote:
Zyean wrote:slipping when sprinting on grass during rain

Thanks for the idea!


Don't forget sprinting through dirt, too!
Beezer12Washingbeard: If poo mechanics were implemented, mercury could cure constipation wounds
magisticus: Most of us avoid making jokes like this because there is always a risk Loftar might think it's a good idea and we all have to re-design our villages for sewerage. -6/29/17
Jackwolf
 
Posts: 909
Joined: Sat Feb 12, 2011 5:56 am

Re: Game Development: Whitemetal Rain

Postby rumcajs » Sat Aug 27, 2022 12:28 am

salt still broken, fix it please
rumcajs
 
Posts: 2
Joined: Fri Feb 26, 2016 4:16 pm

Re: Game Development: Whitemetal Rain

Postby aikidragon » Sat Aug 27, 2022 12:28 am

Great to see weather being implemented. Snow and blizzard next?
User avatar
aikidragon
 
Posts: 192
Joined: Sun Nov 20, 2011 11:38 am

Re: Game Development: Whitemetal Rain

Postby Oddity » Sat Aug 27, 2022 12:29 am

hypothermia

snow, obviously
jadamkaz wrote:ah i remember my run in with odditown they are good ppl im sure the only reason they killed ME is because they are troll hunters and i was a troll
User avatar
Oddity
 
Posts: 1950
Joined: Sun Jun 20, 2010 12:04 am
Location: BC, Canadia

Re: Game Development: Whitemetal Rain

Postby Vigilance » Sat Aug 27, 2022 12:29 am

If the rain doesn't drastically increase the amount of frogs and toads within the next month I'll be peeved.
Image
"Tosak gets the guys undressed faster than their girlfriends can." -NaoWhut
http://i.imgur.com/5cQiL.png http://i.imgur.com/lYyAA.png
User avatar
Vigilance
 
Posts: 3561
Joined: Fri May 21, 2010 9:30 pm
Location: fog of irrelevancy

Re: Game Development: Whitemetal Rain

Postby TheServant » Sat Aug 27, 2022 12:29 am

This rain effect seems really cool. Maybe add a %speed on crops when raining and a very small chance that a crop dies from asphyxia?
User avatar
TheServant
 
Posts: 303
Joined: Wed Apr 09, 2014 1:07 am

Re: Game Development: Whitemetal Rain

Postby lordgrunt » Sat Aug 27, 2022 12:30 am

plumb bob change is horrific, how did you think it will improve anything? the only reason this gild is viable is because it can be bumped by anvil. crucibles don't do that.
User avatar
lordgrunt
 
Posts: 291
Joined: Sat Nov 05, 2011 11:49 pm

PreviousNext

Return to Announcements

Who is online

Users browsing this forum: Python-Requests [Bot] and 29 guests