Game Development: Rainy Sponge

Announcements about major changes in Haven & Hearth.

Game Development: Rainy Sponge

Postby jorb » Sun Sep 04, 2022 9:45 pm

We've been developing, and here's what's new.

Image

New Implementations
-----------------------
  • Improved upon the rain implementation from last week. Rain is now a regional effect, with hopefully more reasonable variance. Mushrooms are now more common after rain.
  • Added "Seasponge", curiosity, cured upon a herbalist table to become...
  • Added "Sponge", curiosity.
  • Added "Diver's Weight". A "Diver's Weight" is necessary to pick foragables below the surface of deep water. Do note that below surface forage can currently only be clicked via the minimap. Hoping to fix that at some point, but it is what it is for now.
  • Added "Wildgoat Lur", instrument.
  • Added "Tar Doll", curiosity.

Key Fixes
-----------------------
  • Cleaned up the curiosity crafting menu a bit, and split off several recipes to a new base category called "Dolls & Figurines".

Small Fixes
-----------------------
  • Fixed a bug with "Stonestead" internal doors erroneously counting their variable materials, with the effect that sketches could not be used to assign materials correctly to them.
  • Redrew the icons for "Tin Warrior" and "Barkboat" in high resolution.

Image
As always, if you liked what we did here: Support the patch.

Today's Patch Item, for the fair price of $9 is the "Umbrella Bowler".

Store Description wrote:Image$9 The very definition of 'drip', this dank bowler keeps you dry even in the stormiest weather.


All Gold subscribers have been awarded the "Umbrella Bowler", free of charge.

In the Pipe
-----------------------
  • Rain fixes took a bit more time than I had hoped this week. I have a bunch of tweaks and fixes based on feedback that I want to get to for next week.
  • Again urging any custom client maker who wishes to stay relevant to get with the new rendering times. Support for the old resources will be dropped at some point.
  • Our primary development direction is toward object-controlled-objects.
  • Time to... like us on Facebook?
  • Time to... follow us on Twitter?

Enjoy!
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Re: Game Development: Rainy Sponge

Postby noindyfikator » Sun Sep 04, 2022 9:45 pm

first,
nice patch, good work, thanks for update
Last edited by noindyfikator on Sun Sep 04, 2022 9:45 pm, edited 1 time in total.
W3 - W10 - Hermit / small plots with spruces
W11 - The Friend Zone
W12 - KoA aka Kingdom of Ashes
W13 - Monke
W14 - Alpaca Farm aka Animal Planet
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Re: Game Development: Rainy Sponge

Postby Hose » Sun Sep 04, 2022 9:45 pm

I hope you add wood coins.
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Re: Game Development: Rainy Sponge

Postby Gacrux » Sun Sep 04, 2022 9:45 pm

Sponges! nice work devs!

jorb wrote:
  • Added "Tar-Baby", curiosity.



Also, are we going to ignore the implications the term "tar-baby" has... because its definitely a racial slur.
Last edited by Gacrux on Sun Sep 04, 2022 10:00 pm, edited 2 times in total.
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Re: Game Development: Rainy Sponge

Postby SnuggleSnail » Sun Sep 04, 2022 9:46 pm

jorb wrote:Added "Tar-Baby", curiosity.


hellye, brotha
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Re: Game Development: Rainy Sponge

Postby linkfanpc » Sun Sep 04, 2022 9:46 pm

Image
Waiting for something to happen? Everything is going to be okay.
jorb wrote:Hitting a "Ghejejiiwlonk" with your "Umappawoozle" for eightyfifteen points of "Sharmakookel", simply makes no sense.

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Re: Game Development: Rainy Sponge

Postby RedKGB » Sun Sep 04, 2022 9:46 pm

Love it
overtyped wrote:I didnt know you were more stubborn than me, but I guess you are. You are more willing to talk in a endless circle of already answered arguments than I will ever be. Good day to you.
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Re: Game Development: Rainy Sponge

Postby Halbertz » Sun Sep 04, 2022 9:46 pm

jorb wrote:Added "Diver's Weight". A "Diver's Weight" is necessary to pick foragables below the surface of deep water. Do note that below surface forage can currently only be clicked via the minimap. Hoping to fix that at some point, but it is what it is for now.

Thanks jorb!
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Re: Game Development: Rainy Sponge

Postby Tonio » Sun Sep 04, 2022 9:48 pm

Is it possible to see Mulberry leaves counter please?
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Re: Game Development: Rainy Sponge

Postby Robertzon » Sun Sep 04, 2022 9:48 pm

nice
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