Game Development: Juniper Buoy

Announcements about major changes in Haven & Hearth.

Re: Game Development: Juniper Buoy

Postby Teilur » Sun Sep 18, 2022 9:43 pm

loftar wrote:
Vigilance wrote:fellas 2x might still be too bad for salt

There's always room to buff more if necessary. Always easier than the other way around. :)


You could better make juniper berries fit in wicker picker. That would be WAY cooler than tinkering with almost useless salt.
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Re: Game Development: Juniper Buoy

Postby NoBizd » Sun Sep 18, 2022 9:44 pm

Nice patch.

Btw you forget to put new hat in store.
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Re: Game Development: Juniper Buoy

Postby Procne » Sun Sep 18, 2022 9:45 pm

Procne wrote:
jorb wrote:[*] Took another look at leaves from trees, and normalized the number of leaves a leaf-bearing tree provides give somewhere around 25, i.e. about x5 from present. Mulberry leaves now have 8 uses, rather than 5, and present their remaining uses on the inventory icon.

... Oh. Pretty annoying move a day before winter starts and all my mulberry trees were already picked clean in preparation for the winter. Guess will have to scale silk production down until next year.

I take that back. It seems all mature trees had regrown their leaves. Thank you for remembering about that :)
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Re: Game Development: Juniper Buoy

Postby terrais » Sun Sep 18, 2022 9:45 pm

BOUUUYYOOIOOOOO
W4- Hermit with a buddy
W5- Hermit
W7- LS Of Saviors
W8- LS Of Saviors
W9- LS Of Saviors
W10- LS Of Saviors
W11- LS Of Saviors
W12- LS Of Saviors
W13- What?
W14- Saviors 4 lyfe.
W15- Saviors LS
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Re: Game Development: Juniper Buoy

Postby Vigilance » Sun Sep 18, 2022 9:47 pm

Nightdawg wrote:
loftar wrote:
Vigilance wrote:fellas 2x might still be too bad for salt

There's always room to buff more if necessary. Always easier than the other way around. :)


Keep that shit nerfed to the ground please.

kinda would rather eat in 300% still at all as an option rather than make 3x more food
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Re: Game Development: Juniper Buoy

Postby KonioKrad » Sun Sep 18, 2022 9:56 pm

nice, good work
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Re: Game Development: Juniper Buoy

Postby Pills » Sun Sep 18, 2022 9:57 pm

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No uses on mublerry leaves, either new or from before the update. Default client.
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Re: Game Development: Juniper Buoy

Postby jordancoles » Sun Sep 18, 2022 10:00 pm

10/10 update
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:

Check out my pro-tips thread
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Re: Game Development: Juniper Buoy

Postby sMartins » Sun Sep 18, 2022 10:07 pm

jorb wrote:[*] Added a map icon for "Tidepool"s.


Wellspring missing too.
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Re: Game Development: Juniper Buoy

Postby Vulgarr » Sun Sep 18, 2022 10:11 pm

My guy, my pumpkins vanished/turned invisible right after the restart. Their progress still shows with ctrl+p toggled on or off. :shock:
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