Game Development: Juniper Buoy

Announcements about major changes in Haven & Hearth.

Re: Game Development: Juniper Buoy

Postby Pills » Sun Sep 18, 2022 11:56 pm

Asgaroth22 wrote:
Pills wrote:Mulberry trees are giving 20 leaves now, at 8 uses per leaf is a total of 160 uses per tree. This is still 90 uses less than the 250 leaves trees gave last world, meaning you still need 64% more trees than previous worlds for the same size setup.

Not opposed to silk being less cumbersome, but it should still be "normalised" not nerfed. needing more trees is still more tedium overall

It's 25 leaves per tree, 200 uses total.


Every tree i'm picking is giving 20 leaves.
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Re: Game Development: Juniper Buoy

Postby jorb » Mon Sep 19, 2022 12:02 am

Pills wrote:Mulberry trees are giving 20 leaves now, at 8 uses per leaf is a total of 160 uses per tree. This is still 90 uses less than the 250 leaves trees gave last world, meaning you still need 64% more trees than previous worlds for the same size setup.

Not opposed to silk being less cumbersome, but it should still be "normalised" not nerfed. needing more trees is still more tedium overall


Great reduction in inventory juggling, small reduction in efficiency per tree. Seems like a fair trade to me.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Re: Game Development: Juniper Buoy

Postby Procne » Mon Sep 19, 2022 12:03 am

Pills wrote:
Asgaroth22 wrote:
Pills wrote:Mulberry trees are giving 20 leaves now, at 8 uses per leaf is a total of 160 uses per tree. This is still 90 uses less than the 250 leaves trees gave last world, meaning you still need 64% more trees than previous worlds for the same size setup.

Not opposed to silk being less cumbersome, but it should still be "normalised" not nerfed. needing more trees is still more tedium overall

It's 25 leaves per tree, 200 uses total.


Every tree i'm picking is giving 20 leaves.

The number of leaves per tree has been increased by 20. All trees received 20 leaves. Those that had 0 now have 20. Those that still had 5 now have 25
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Re: Game Development: Juniper Buoy

Postby Pills » Mon Sep 19, 2022 12:08 am

Procne wrote:The number of leaves per tree has been increased by 20. All trees received 20 leaves. Those that had 0 now have 20. Those that still had 5 now have 25


ah ok, that makes more sense
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Re: Game Development: Juniper Buoy

Postby rfxDarth » Mon Sep 19, 2022 1:46 am

jorb wrote:Mulberry leaves now have 8 uses, rather than 25, and present their remaining uses on the inventory icon.


RIP people who've already stockpiled leaves for the winter. Good luck trying to collect 3x more in just 1 day.
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Re: Game Development: Juniper Buoy

Postby popatria » Mon Sep 19, 2022 1:56 am

Right now, picking bark, leaves and mulberry seeds from a tree + sorting them in stockpiles or large chests take approximately 50 seconds (3 for bark, 10 for leaves, 5 for seeds, 15+ to sort it out in dozens of stockpiles and 15+ to put the seeds in a large chest/cupboard nearby). It's the definition of unfun. When you're taking care of a reasonable quantity of trees, the tedium of dealing with the leaves of the mulberry trees builds up quickly. 5 leaves per tree was nice, made the lives of humble silk/treefarmers a little easier.

Once you enjoy the taste of freedom, there is no turning back. I tasted 5 leaves of mulberry, and it was great.
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Re: Game Development: Juniper Buoy

Postby Schattengaenger » Mon Sep 19, 2022 2:51 am

Speaking about reeds (thanks for the shift harvest addition) I was wondering if they regrow at all, because so far that didn't seem to be the case
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Re: Game Development: Juniper Buoy

Postby axus » Mon Sep 19, 2022 4:01 am

popatria wrote:Right now, picking bark, leaves and mulberry seeds from a tree + sorting them in stockpiles or large chests take approximately 50 seconds (3 for bark, 10 for leaves, 5 for seeds, 15+ to sort it out in dozens of stockpiles and 15+ to put the seeds in a large chest/cupboard nearby). It's the definition of unfun. When you're taking care of a reasonable quantity of trees, the tedium of dealing with the leaves of the mulberry trees builds up quickly. 5 leaves per tree was nice, made the lives of humble silk/treefarmers a little easier.

Once you enjoy the taste of freedom, there is no turning back. I tasted 5 leaves of mulberry, and it was great.


*Laughs in Laurel & Maple Tree*
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Re: Game Development: Juniper Buoy

Postby pawnchito » Mon Sep 19, 2022 5:10 am

pawnchito wrote:WHen did earthworms get an animation? FUCKING AMAZING BOIS. Like that tiny type of detail is the shit.



Cool cool so they wiggle away and then despawn into dirt making tiny little mountains everywhere? FML terraforming is the fucking worst.

This does not spark joy.
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Re: Game Development: Juniper Buoy

Postby jorb » Mon Sep 19, 2022 6:09 am

pawnchito wrote:
pawnchito wrote:WHen did earthworms get an animation? FUCKING AMAZING BOIS. Like that tiny type of detail is the shit.



Cool cool so they wiggle away and then despawn into dirt making tiny little mountains everywhere? FML terraforming is the fucking worst.

This does not spark joy.


They do not despawn to dirt. Thought about that.
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