Game Development: Burying Roe

Announcements about major changes in Haven & Hearth.

Re: Game Development: Burying Roe

Postby vatas » Mon Oct 03, 2022 7:30 am

r0ck4ev3r wrote:When using non gems in rings you still get the "only gems..." popup but can still gild.

When I try to gild taproot lacing into a ring (reasonable thing for new player to try) I get absolutely no feedback, literally the same result as trying to gild it into any other item that can't be gilded at all.

Checked on Default Client just in case.
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Re: Game Development: Burying Roe

Postby Slowwalker » Mon Oct 03, 2022 7:31 am

Sevenless wrote:
jorb wrote:Forgot this

  • Fixed a bug by which the order of alchemical inputs could matter when determining the negative effects of elixirs. Keep an eye out for these types of bugs.

Added to OP.


Thank you kindly, although this made finding potions easier (you always had two wound options to choose from) it was a real pain in the ass


Disagree. Previously, it was possible to choose a more acceptable wound. I'll have to redo my whole "poison theory"
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Re: Game Development: Burying Roe

Postby 524u » Mon Oct 03, 2022 7:34 am

Animals still disappear during taming, fix this pls
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Re: Game Development: Burying Roe

Postby yym331 » Mon Oct 03, 2022 9:31 am

Isn't the point of "Go for the Jugular" to open green and red?
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Re: Game Development: Burying Roe

Postby Myrddin » Mon Oct 03, 2022 10:43 am

Added "Burying the Dead", quest. Whenever you inherit, you will begin with a quest to bury the bones (skull/body/the whole) of your immediate ancestor, and you will have quest arrows pointing in their direction.

Only for those who inherit after this patch, or for everyone who has ever inherited? I inherited before the patch, but there is no quest, it would be a bit of a shame not to get it.
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Re: Game Development: Burying Roe

Postby jorb » Mon Oct 03, 2022 11:28 am

Myrddin wrote:Only for those who inherit after this patch, or for everyone who has ever inherited? I inherited before the patch, but there is no quest, it would be a bit of a shame not to get it.


Only for those who inherit after this patch, I'm afraid. There's no good fix for that, sadly.
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Re: Game Development: Burying Roe

Postby Sevenless » Mon Oct 03, 2022 4:47 pm

Slowwalker wrote:
Sevenless wrote:
jorb wrote:Forgot this

  • Fixed a bug by which the order of alchemical inputs could matter when determining the negative effects of elixirs. Keep an eye out for these types of bugs.

Added to OP.


Thank you kindly, although this made finding potions easier (you always had two wound options to choose from) it was a real pain in the ass


Disagree. Previously, it was possible to choose a more acceptable wound. I'll have to redo my whole "poison theory"


It was a UI pain in the ass, and made alchemy easier than it was supposed to be.

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Re: Game Development: Burying Roe

Postby displaced » Mon Oct 03, 2022 5:45 pm

So anyone can build a pyre now without the minehole not beeing constructable? But Minehole can only be constructed if enough strength?
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Re: Game Development: Burying Roe

Postby Gargot » Mon Oct 03, 2022 10:30 pm

I lost 8 animals while training 55% to 85% pinned to the hitching post. All of them were placed in a grid which is often used.
1 animal - a sheep that is far strapped to a tree is still standing.
Within 3h from 7pm until 10pm during this patch
FIX THIS i cant complete quests from 2 weeks
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Re: Game Development: Burying Roe

Postby Sevenless » Tue Oct 04, 2022 3:07 pm

Gargot wrote:I lost 8 animals while training 55% to 85% pinned to the hitching post. All of them were placed in a grid which is often used.
1 animal - a sheep that is far strapped to a tree is still standing.
Within 3h from 7pm until 10pm during this patch
FIX THIS i cant complete quests from 2 weeks


Why aren't you abandonning the quest? All taming quests should be autoabandonned.
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