Game Development: Burying Roe

Announcements about major changes in Haven & Hearth.

Re: Game Development: Burying Roe

Postby Sevenless » Sun Oct 02, 2022 10:36 pm

jorb wrote:Forgot this

  • Fixed a bug by which the order of alchemical inputs could matter when determining the negative effects of elixirs. Keep an eye out for these types of bugs.

Added to OP.


Thank you kindly, although this made finding potions easier (you always had two wound options to choose from) it was a real pain in the ass
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life

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Re: Game Development: Burying Roe

Postby dagrimreefah » Sun Oct 02, 2022 10:36 pm

plus one
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Re: Game Development: Burying Roe

Postby Mr_Bober » Sun Oct 02, 2022 10:37 pm

jorb wrote:Added "Roe Deer", a type of deer. Males with horns, and females without. Spawn in forests, and some grasslands.


This male / female difference opens up new avenues. I'm guessing males only drop horns. Do they also drop testicles, like domesticated animals do? Do female have a chance to drop Beast Unborn curios? If so, will season affect the chance?

Will this difference be added to other animals we already have like Red Deer, Wild Goats, Mouflons, and Moose? For those animals that don't have very obvious differences (other than size IRL), would different colours be added (like domesticated animals have)?
Will wild Aurochs only give milk (with a clover) if they are females?
Will there be a difference in armor, health, or damage done by male and female animals?

More importantly, would this finally allow us to pick which animals to tame, by knowing their sex before they are fully tamed?
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Re: Game Development: Burying Roe

Postby Austinh15 » Sun Oct 02, 2022 10:38 pm

jorb wrote:Fixed a bug by which the order of alchemical inputs could matter when determining the negative effects of elixirs. Keep an eye out for these types of bugs.[/list]


Finally, my fight is over. I may rest.
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Re: Game Development: Burying Roe

Postby Xoatl » Sun Oct 02, 2022 10:40 pm

I'm sure many will disagree with me but I think from a purely rational basis quest stones should only be gildable to jewellery (and necklaces should be gildable) while quest leaves should only be for clothes (non jewellery).
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Re: Game Development: Burying Roe

Postby Sollar » Sun Oct 02, 2022 10:41 pm

Apparently I cannot inspect a dead walrus for quality. Is this a bug coming with last patch?
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Re: Game Development: Burying Roe

Postby TheUltimateC » Sun Oct 02, 2022 10:55 pm

jorb wrote:[*] Nerfed "Go for the Jugular" by switching one of the opening it gives to not be self-reinforcing. Now gives 15% "Cornered" (red) and 10% "Reeling" (yellow) rather than 15% "Off Balance" (green), and 10% "Cornered". Nerfing was insisted upon by certain parties, but I truly do not know if needed, or good. Feel entirely free to talk me out of this and into other changes.

Which nab misspelled kito, lol :p
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Re: Game Development: Burying Roe

Postby XXPX1 » Sun Oct 02, 2022 10:57 pm

Thanks for the update :)
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Re: Game Development: Burying Roe

Postby r0ck4ev3r » Sun Oct 02, 2022 11:27 pm

When using non gems in rings you still get the "only gems..." popup but can still gild.
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Re: Game Development: Burying Roe

Postby xingqishi » Mon Oct 03, 2022 4:20 am

I think there is a sad story after the picture.
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