Game Development: Champignon Cave

Announcements about major changes in Haven & Hearth.

Game Development: Champignon Cave

Postby jorb » Sun Oct 09, 2022 9:48 pm

We've been developing, and here's what's new.

Image

New Implementations
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  • Added "Lay Woodchips", terraforming. You can now use any woodblock to lay woodchip "paving" on a tile. For now, all woodchip tiles look the same, but, in theory, we could render woodchip textures with variable materials per woodblock type, and may do so if/when we add support for more tile types.
  • Added Champignons: Button Mushroom, Cremini Mushroom, and Portobello Mushroom. Champignons grow wild, in caves, and on certain forest and grass terrains, but can also be planted on woodchip tiles in caves. Depending on what stage you harvest the champignons in, they will produce buttons, creminis, or portobellos respectively.

Key Fixes
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  • Spent some time adding better support for placing effect meshes from animation-fx tracks. Could hopefully allow us to fix some problems with e.g. "Nemo's Helmet" bubbles having weird offsets if placed on walls or on the floor, but requires a client update, and hence not of any immediate significance.
  • Cleaned up the Siege Boost indicator in claims. Reported here. Also reduced the number of boost levels to 8, four transient, and four permanent, each representing a 0.5x increase in the siege timers required to siege the claim.
  • Went over the "Wandering Sage" credo, and adjusted its quests to be more in line with the recent changes to the "Mystic" credo.
  • Porting a ship should now give no more Travel Weariness than traveling to your Hearth Fire, and the incentives to use meaningless travel alts should thus hopefully be reduced.
  • You may no longer have sparring combat relations parallell with real combat relations. Entering into real combat will terminate all sparring combat relations.

Small Fixes
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  • Fixed a small display bug with authority meters at very high values.
  • "Liberty Caps" should now spawn in summer. Sorry abt that.
  • Fixed a bug by which it was not a crime to crack casting molds. Now vandalism.
  • Fixed a bug by which it was not a crime to split hides. Now theft.
  • Fixed a bug by which the ancestors (bless them) could still ask for dungeon keys due to not recalculating desires.

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As always, if you liked what we did here: Support the patch.

Today's Patch Item, for the fair price of $9 is the "Moonlander Hat".

Store Description wrote:Image$9 This hat never actually went to the moon. It was secretly recorded in a Hollywood studio.


All Gold & Silver subscribers have been awarded the "Moonlander Hat", free of charge.

In the Pipe
-----------------------
  • Thinking a fair bit about making winter a smoother experience.
  • Again urging any custom client maker who wishes to stay relevant to get with the new rendering times. Support for the old resources will be dropped at some point.
  • Our primary development direction is toward object-controlled-objects.
  • Time to... like us on Facebook?
  • Time to... follow us on Twitter?

Enjoy!
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Re: Game Development: Champignon Cave

Postby Audiosmurf » Sun Oct 09, 2022 9:50 pm

plump halmets........
jorb wrote:Audiosmurf isis a fantastic poster/genius and his meatintellect is huge

NORMALIZE IT
banok wrote:i've been playing hnh thru 10 years of involuntary celibacy and I always build my palisade in 5 minutes so if a new player cant figure it out straight away they can get fucked and chug bleach
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Re: Game Development: Champignon Cave

Postby Mopstar » Sun Oct 09, 2022 9:51 pm

habbening
Wolfang wrote:
+1 I don't know how he did it, but Mopstar did steal his own stuff. You have to be a pretty hardcore thief to be able to steal your own things!
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Re: Game Development: Champignon Cave

Postby buttepai » Sun Oct 09, 2022 9:55 pm

We want more hats with kittens for girls!!!
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Re: Game Development: Champignon Cave

Postby lordgrunt » Sun Oct 09, 2022 9:55 pm

this patch is so good... thanks.
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Re: Game Development: Champignon Cave

Postby Syndras » Sun Oct 09, 2022 9:56 pm

Nice update!

Spring is currently worse than winter, would recommend looking at that also if you're going to make changes to winter.
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Re: Game Development: Champignon Cave

Postby Sevenless » Sun Oct 09, 2022 9:56 pm

Neat!
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life

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Re: Game Development: Champignon Cave

Postby Zyean » Sun Oct 09, 2022 9:56 pm

Went over the "Wandering Sage" credo, and adjusted its quests to be more in line with the recent changes to the "Mystic" credo.


Will you also be adjusting cave hermit as well with those changes?
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Re: Game Development: Champignon Cave

Postby dorag » Sun Oct 09, 2022 9:56 pm

cool patch
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Re: Game Development: Champignon Cave

Postby DonVelD » Sun Oct 09, 2022 10:02 pm

jorb wrote:Porting a ship should now give no more Travel Weariness than traveling to your Hearth Fire, and the incentives to use meaningless travel alts should thus hopefully be reduced.

:pray:
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