Game Development: Lights in the Dark

Announcements about major changes in Haven & Hearth.

Re: Game Development: Lights in the Dark

Postby terechgracz » Tue Nov 01, 2022 5:05 pm

I think we should at first multiply PvP by 2.
Then we can have every player choose their best PvP coefficient before they login so everybody will be able to play their best version of haven.
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Re: Game Development: Lights in the Dark

Postby pbbllt » Tue Nov 01, 2022 5:35 pm

jorb wrote:We have a fix in the pipe for the building placement:
  • Blueprints last until the construction sign is placed.
  • Holding Shift allows you to finely place, and finely rotate, the building.
  • Holding Ctrl allows you to rotate the building, and walk with LMB.

I believe that should allow us to cover all use cases, but do let me know if you don't like it for some reason.


Thank you :)
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Re: Game Development: Lights in the Dark

Postby Nightdawg » Tue Nov 01, 2022 8:34 pm

I know I'm late, but I like the hat.

It has character, rather than being another generic top hat.
Maybe I like it cause I'm a clown myself, but it's not about the clown aspect. It's about the uniqueness. It's got personality, rather than being another "generic recoloured crap I can wear on my head(tm)"
if you're reading this, you're a nerd.
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Re: Game Development: Lights in the Dark

Postby Schattengaenger » Tue Nov 01, 2022 10:19 pm

Schattengaenger wrote:Please add the lanterns to the website preview of items that can be customized with art!
Will make creating art for it much easier!


Was done. Thank you!
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Re: Game Development: Lights in the Dark

Postby Troll_Shroom » Thu Nov 03, 2022 1:31 am

Really enjoying the new lighting changes. Everything looks great now. Going to have to expand meat production for more candles to enjoy more glowing things at night. Anyway we can get pumpkins, lanterns, & pretty much all static light sources to last for a week as well? Be a shame to just use lanterns for everything though they do look great.
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Re: Game Development: Lights in the Dark

Postby maze » Thu Nov 03, 2022 7:50 pm

Nice! finally these types of lights and things are being added.
if you are playing with stuff like this im curiose on how much closer you are to adding the ability to walk up things, and under.
WARNING! MY ENGISH SUCKS.
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Re: Game Development: Lights in the Dark

Postby lunaterra » Mon Dec 12, 2022 4:52 pm

Pretty! :D :D
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