SnuggleSnail wrote:- Can't travel far on boats because 1/4th of the entire map vertically is covered in ice
- 1/4 - 1/2 of the map near completely empty because that's where winter was at world start
- Need to carry skiis every fucking where all the fucking time because you might get chased into the snowzone
- ^ Thingwalling through winter zones would be kinda spooky and tedious because of this
- Entire vortex system gets fucked because every loop will get trapped inside a frozen lake you have to spend 2 hours digging your knarr out of
- Every season specific quest becomes a super nomad quest where you have to travel somewhere up to 1/3rd the entire world to find a morel
- It would cost a bunch of dev time that could've been used on something not shit
- It would make the PVP required mini-map client features harder to maintain // increase client advantage
- It would fuck with a lot of people's browser mappers, now that I think about it
- It would add an obligatory like 30 minutes of travel time before you can actually play the video game if your base is in the winter zone
- It will make it take much longer for Jorbtar to fix(remove) winter because it will be less obvious and memeable that literally 50% of the player's population just fucking logs out when it's winter, because winter won't be happening at the same time for everybody
This is just off the top of my head, I bet there's a bunch of other shit.
What are the positive gameplay implications of this? Because I'm really struggling to think of anything beyond it being kindof cool conceptually
The Larper hermits will fall even further behind factions in this system as well. Well organized groups will have several bases scattered horizontally across the map and they will charter travel between them to experience whatever season they want, whenever they want.
According to:
Game: 15d (Real: 4d 13h 25m ) - Winter
Game: 30d (Real: 9d 2h 51m ) - Autumn and Spring
Game: 105d (Real: 31d 21h 57m ) - Summer
Game: 180d (Real: 54d 17h 4m ) - HnH Year.
Hermits will be spending:
30/180 = 16.66% of their time in spring
105/180 = 58.33% of their time in summer
30/180 = 16.66% of their time in fall
and 15/180 = 0-8.33% of their time in winter.(0 if they just hibernate for 5 days like any sane individual would in the current system)
Factions will have someone, somewhere, spending:
180/180 = 100% of their playtime in spring
180/180 = 100% of their playtime in summer
180/180 = 100% of their playtime in fall
180/180 = 100% of their playtime in winter
Some meaningless autism, as these numbers aren't really relevant; Seasonal durations will be buffed for factions:
600% more spring
71% more summer
600% more fall
1200% more winter
While hermits continue to whine about seasonal credo quests and the must-abandon nature of a huge percentage of the credo quests, factions will be able to power out any seasonal credo quests with ease.
I like to air dribble.