Game Development: Planting Roster

Announcements about major changes in Haven & Hearth.

Re: Game Development: Planting Roster

Postby Zentetsuken » Wed Nov 23, 2022 1:21 am

this aint it chief
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Re: Game Development: Planting Roster

Postby Tiberium » Wed Nov 23, 2022 1:21 am

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Re: Game Development: Planting Roster

Postby Vigilance » Wed Nov 23, 2022 1:26 am

can i get a confirmation that mound bed planters are just hermit larp and not something i should actually care about cuz loftar just kinda un-sold the only positives i could think of
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Re: Game Development: Planting Roster

Postby DonVelD » Wed Nov 23, 2022 1:28 am

Vigilance wrote:can i get a confirmation that mound bed planters are just hermit larp and not something i should actually care about cuz loftar just kinda un-sold the only positives i could think of

"Beds do not increase quality of herbs planted, but rather stay at the same quality as the input."
here u go my phrog friend, you can make em if you rly care about quantity but pots superior
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Re: Game Development: Planting Roster

Postby axus » Wed Nov 23, 2022 1:32 am

loftar wrote:
axus wrote:cave bulb stockpile does not glow

They do for me. You aren't using an old-render client or anything?


I made a smaller stockpile underground and it looks good. I think it's only obvious in a cave, there's a full moon out and I didn't notice the glow outside. Maybe the glow should be bigger the more bulbs there are
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Re: Game Development: Planting Roster

Postby ctopolon4 » Wed Nov 23, 2022 1:49 am

hunting & questing update when?
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Re: Game Development: Planting Roster

Postby axus » Wed Nov 23, 2022 2:04 am

You implemented a requested change to mound beds, they no longer block you from running through your farm.
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Re: Game Development: Planting Roster

Postby Vigilance » Wed Nov 23, 2022 2:09 am

DonVelD wrote:
Vigilance wrote:can i get a confirmation that mound bed planters are just hermit larp and not something i should actually care about cuz loftar just kinda un-sold the only positives i could think of

"Beds do not increase quality of herbs planted, but rather stay at the same quality as the input."
here u go my phrog friend, you can make em if you rly care about quantity but pots superior

but if they dont take the gardener credo bonus yield they have to yield an absolutely ungodly amount of goods to make them even remotely worth considering? or they literally only exist as a means for non-gardeners to propagate yarrow, sounds kinda like some ppl i know could use them
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Re: Game Development: Planting Roster

Postby Sevenless » Wed Nov 23, 2022 2:12 am

DonVelD wrote:
Vigilance wrote:can i get a confirmation that mound bed planters are just hermit larp and not something i should actually care about cuz loftar just kinda un-sold the only positives i could think of

"Beds do not increase quality of herbs planted, but rather stay at the same quality as the input."
here u go my phrog friend, you can make em if you rly care about quantity but pots superior


Kinda the other way around.

You can't make many of your absolute best pots, absolute best mulch right now. Farm out a couple of those, rotate your pottables into them for the Q boost, then mulch bed the super high Q result.

I just don't think quality matters for potted items. So it'll come down to which is less work per output.
Last edited by Sevenless on Wed Nov 23, 2022 2:15 am, edited 1 time in total.
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Re: Game Development: Planting Roster

Postby jorb » Wed Nov 23, 2022 2:14 am

axus wrote:You implemented a requested change to mound beds, they no longer block you from running through your farm.


Ah, right, forgot to mention. Updating OP.
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