Game Development: Merry Hives

Announcements about major changes in Haven & Hearth.

Re: Game Development: Merry Hives

Postby vatas » Sun Dec 18, 2022 10:59 pm

Jorb really did his beest.
The most actively maintained Haven and Hearth Wiki (Not guaranteed to be up-to-date with all w14 changes.)

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Re: Game Development: Merry Hives

Postby Stoneface » Mon Dec 19, 2022 1:34 am

Get out Vatas :lol:
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Re: Game Development: Merry Hives

Postby The_Blode » Mon Dec 19, 2022 2:50 am

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It's a lovely day, isn't it? I believe it is a lovely day
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Re: Game Development: Merry Hives

Postby rhzk » Tue Dec 20, 2022 5:14 pm

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Re: Game Development: Merry Hives

Postby pbbllt » Wed Dec 21, 2022 6:29 pm

Great update, absolutely love the new wings and dungeon.

Nice work with the mini-puzzle mechanic in the dungeons, definitely refreshing.

Also, there's a bit too many propolis in the reward chests? 3 dungeons were able to fill cupboard halfway. This may make it a bit useless when used as trading commodity. Definitely would like to see that on beaver dung needles :P
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Re: Game Development: Merry Hives

Postby loleznub » Wed Dec 21, 2022 10:37 pm

why gold 365 sub not get all the hats :evil:
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Re: Game Development: Merry Hives

Postby lordgrunt » Thu Dec 22, 2022 9:22 pm

those are from this patch, right? can it be used to cook anything good?
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Re: Game Development: Merry Hives

Postby Sephiron » Mon Dec 26, 2022 4:09 pm

loleznub wrote:why gold 365 sub not get all the hats :evil:

Really? I got all 3 with monthly gold
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Re: Game Development: Merry Hives

Postby Nightdawg » Tue Jan 17, 2023 11:33 pm

Unfortunately will aim for I'm afraid
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Re: Game Development: Merry Hives

Postby ThorleifCleaver » Sat Jan 28, 2023 1:51 am

I have a minor criticism of the loot items propolis and royal jelly. I appreciate that both can be used as a spice and a food, respectively, but I also feel that the primary function of both is a bit underwhelming. Specifically, the ability to increase a single skep's production of wax/larvae is practically meaningless, since a player who wants to increase production simply builds more skeps. I also appreciate that this comes with a small quality boost, but the stated +1 is not really worth much.

Why not let each, in addition to the stated benefits, also offer a small chance for the skep in question to produce a piece of beebread? That would actually give an incentive to keep the modified skep in use permanently, whereas now the skep will inevitably be retired when quality demands. Make the beebread chance small but reliable, 20%, maybe, so that for every full wax harvest it spits out a random piece of random quality beebread.
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