New Implementations
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- Implemented "Loose Rock". Loose Rock spawns where previously we used to spawn Cave Slimes or Boreworms. Mining near it may cause it to collapse, spawning random things, for example Cave Slimes or Boreworms. Destroying it will cause it to spawn random things. Loose Rock interrupts area mining should it spawn. I think of Loose Rock as a Mine Piñata, and I suggest you do the same.
Key Fixes
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- The higher tier mine supports have been given more HP (1.5x, 2.0x, respectively.).
- Mine Supports now take less damage when preventing cave ins (about 0.5x). When a Mine Support prevents a cave in, the normal collapsing stone effect is played on it to indicate that.
- Ore Quality variance now takes effect per tile, rather than per piece of ore. This means that, all other things being equal, all ore from any single mine tile will be of uniform quality.
- When outside the protection of a mine support, encountering a mine warning tile (e.g. one near a cavein tile, where cave dust falls) will interrupt area mining operations.
Small Fixes
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- Several things now stack: Soil, Clay, Bricks, Plant Fibre, Wool, Carrots, Beets, Turnips, all Onion types, Champignons, Peapods, Pepper (Boiled or not), Hops, Grapes, Raisins, Prunes and Chum Bait.
- "Food Trough"s are now effectively implemented as a specific type of barrel, meaning they will present the same GUI as barrels, complete with, most importantly, an "Empty" button.
- Picking up a toad with a hat on should now drop the hat to the ground, rather than send it to eternal limbo.
As always, if you liked what we did here: Support the patch.
Today's Patch Item, for the fair price of $9, is the "Orange Velvet".
Store Description wrote:$9 A puff of soft cloth, wearing the perfume of a far-off citrus grove.
All Gold subscribers have been awarded the "Orange Velvet", free of charge.
In the Pipe
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- The main thrust of this patch consists of addressing this thread. A couple of notes:
- Essentially we have taken some sort of decision in principle to support "youtube mining", i.e. players not having to pay 100% attention to the game while (area) mining.
- The unexplored vastness of the mine is a great place to hide various drops, both dangerous and otherwise, and we want to be able to continue do that. We need/want some mechanic(s) per which stuff can get spawned as a consequence of mining out tiles. Loose Rock came to mind.
- Trolls, as they are a bit special, still spawn per the old mineout mechanic.
- Let us know if these changes miss the mark in some fundamental way.
- Again urging any custom client maker who wishes to stay relevant to get with the new rendering times. Support for the old resources will be dropped at some point.
- Our primary development direction is toward object-controlled-objects.
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Enjoy!