Game Development: Loose Velvet

Announcements about major changes in Haven & Hearth.

Re: Game Development: Loose Velvet

Postby HarryDresden » Fri Jun 23, 2023 12:30 am

Very solid update, happy to see it. I'm gonna break open so many Rock Piñatas.
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Re: Game Development: Loose Velvet

Postby valeriesusanne » Fri Jun 23, 2023 6:20 am

I really need to keep up with the announcements: Mined out a loose rock and thought wtf is this?
I'm glad I checked this out before I tried to destroy it (I tried picking it up first :D)
And absolutely had PTSD response to the falling rocks animation around the mine supports - especially since I just recovered from a cave in!
But hey, I love surprises :D

Terrific patch! Thanks!

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Re: Game Development: Loose Velvet

Postby SnuggleSnail » Fri Jun 23, 2023 6:58 am

I'm feeling very #3 rn.
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Re: Game Development: Loose Velvet

Postby syvelocin » Fri Jun 23, 2023 7:05 am

Empty button is fine, but I have to say I miss the trough gauge.
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Re: Game Development: Loose Velvet

Postby vatas » Fri Jun 23, 2023 7:50 am

syvelocin wrote:Empty button is fine, but I have to say I miss the trough gauge.

Solution: add horizontal gauge to barrel UI.
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Historical context

Postby vatas » Fri Jun 23, 2023 8:57 am

About the "cycle of abuse" -thing, I have to admit that Jorb basically did this with the random boulders:

1) Throw a monkey wrench into an existing system.
2) Tell people to solve them by updating their bots.
3) Go radio silent for two years when people point out that everyone not botting just effectively lost area mining.

B-tier: Mining now
C-tier: Mining as it was before patch "Ghost Apple Gelatin" (2015-2021), Mining between auto-chip and "Loose Velvet" (2023-2023)
F-tier: Mining between "Ghost Apple Gelatin" and "whenever they finally hotfixed auto-chip into area mine" (2021-2023)

Mining was made much worse for TWO YEARS! Only benefit: can acquire boulders for Credo quests involving chipping (optionally, count cosmetic purposes now available.) Also these benefits are in the current iteration, you just have to manually stop your area-mining character if a desired boulder appears.
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Basic Claim Safety (And what you’re doing wrong) (I recommend you read it in it's entirety, but TL:;DR: Build a Palisade.)

Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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Re: Game Development: Loose Velvet

Postby rhzk » Fri Jun 23, 2023 10:45 am

:P
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Re: Game Development: Loose Velvet

Postby gravesmerch » Fri Jun 23, 2023 2:35 pm

so how many tiles is safe mining around this thing?

I forgot to test it when I spawned some slimes
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Re: Game Development: Loose Velvet

Postby jordancoles » Sat Jun 24, 2023 7:29 am

Good patch
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Re: Game Development: Loose Velvet

Postby Kaios » Sat Jun 24, 2023 1:13 pm

jorb wrote:[*] "Food Trough"s are now effectively implemented as a specific type of barrel, meaning they will present the same GUI as barrels, complete with, most importantly, an "Empty" button.


Ok but can I still see the bar that indicates their fullness? That was useful and without it I realized I don't even know how full a trough can be.
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