Prelude: World 15

Announcements about major changes in Haven & Hearth.

Re: Prelude: World 15

Postby DonVelD » Fri Oct 13, 2023 4:57 pm

unironically its the little changes that matter, 11/10
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Re: Prelude: World 15

Postby KGery » Fri Oct 13, 2023 4:58 pm

The energy changes look great, thank you!
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Re: Prelude: World 15

Postby loftar » Fri Oct 13, 2023 4:58 pm

Audiosmurf wrote:Are there any weird implications to the character creation room? Up until now, starting at 5000% energy in there with nothing to eat prevented digging. If unchanged, I'm curious if this would allow for recovery of trash items in chargen.

Dug trash items are always managed locally, so there shouldn't be anything in there to recover.
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Re: Prelude: World 15

Postby Nightdawg » Fri Oct 13, 2023 4:59 pm

loftar wrote:We'll be trying a tweak to the food mechanic to make it easier to recover energy without ruining hunger. The changes are thus:

  • New characters now start at full (10000%) energy.
  • If energy is below Healing (8000%) when eating, the only effect of eating is to gain energy. FEPs, hunger, satiations &c are only affected when eating while Healing.
  • The "hard-labor cap" (for digging and mining) has been set to 2500% energy instead of the current 5000%.


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Re: Prelude: World 15

Postby Audiosmurf » Fri Oct 13, 2023 5:00 pm

loftar wrote:
Audiosmurf wrote:Are there any weird implications to the character creation room? Up until now, starting at 5000% energy in there with nothing to eat prevented digging. If unchanged, I'm curious if this would allow for recovery of trash items in chargen.

Dug trash items are always managed locally, so there shouldn't be anything in there to recover.

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Re: Prelude: World 15

Postby HarryDresden » Fri Oct 13, 2023 5:20 pm

Is Volcano Hat getting released today as well? Or is that for a later patch?
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Re: Prelude: World 15

Postby Petrius » Fri Oct 13, 2023 5:24 pm

Dawidio123 wrote:Bro people will die a lot with those new changes.

people won't die but characters will...quit crying and make a new Char. :D
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Re: Prelude: World 15

Postby Audiosmurf » Fri Oct 13, 2023 5:27 pm

loftar wrote:We'll be trying a tweak to the food mechanic to make it easier to recover energy without ruining hunger. The changes are thus:

  • New characters now start at full (10000%) energy.
  • If energy is below Healing (8000%) when eating, the only effect of eating is to gain energy. FEPs, hunger, satiations &c are only affected when eating while Healing.
  • The "hard-labor cap" (for digging and mining) has been set to 2500% energy instead of the current 5000%.

Did you adjust the tutorial step that makes you eat until healing, or is it just automagically completed now?
jorb wrote:Audiosmurf isis a fantastic poster/genius and his meatintellect is huge

NORMALIZE IT
banok wrote:i've been playing hnh thru 10 years of involuntary celibacy and I always build my palisade in 5 minutes so if a new player cant figure it out straight away they can get fucked and chug bleach
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Re: Prelude: World 15

Postby khajios » Fri Oct 13, 2023 5:33 pm

Happy to see something in the way of food/energy changes.

Was anything added to make the FEP gain change apparent to the player, such as a message the first time they go below 8000 energy, and perhaps text when you mouseover the energy bar or on the FEP screen?
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Re: Prelude: World 15

Postby Dawidio123 » Fri Oct 13, 2023 5:41 pm

Petrius wrote:
Dawidio123 wrote:Bro people will die a lot with those new changes.

people won't die but characters will...quit crying and make a new Char. :D

??? You are like 2 weeks late buddy
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