Im fighting on the server right now, can you leave it up for another month? thanks
(also allows me to request time off from work)
Dawidio123 wrote:stickman wrote:On the stream you guys were talking about bunny slippers and that PVP clients had the leg up because they could auto target small critters to get a boost.
This might be an unpopular opinion but have you considered doing something with the sprinting speed (4th speed). Right now its really only usable by people who are prepared with a inventory full of water... most custom clients have auto drinkers to utilize this... people who do not have auto drinkers will be at a pretty big disadvantage...outside of pvp its only used early on to catch squirels and rabbits. I was wondering what if you removed the 4th speed entirely? reduced animal run speeds to match... and get rid of the need to carry 40L of water at all times? I am bad at movement combat and find it hard to manage speed switching, water management and openings all at the same time. Some clients literally do all this for you and can fight for you so you dont need to worry about any of that except positioning yourself.
Clients don't drink for you, they might have that function but it's usually turned off, you need to time your drinking in combat since it slows you down (ie. drink before speed 4 terrain, don't drink to catch up to someone drinking, etc.), having a client that forces you to drink is not necessarily a good thing. And i never heard about clients that fight for you (watch some pvp videos, spitsbergen and nightdawg have some nice quality videos), a lot of fighters are still using ardeness client that you can download yourself (it's kinda shit since it's old render but it's still better than using ender or that shubla spyware client). There are WAY better clients that do give an advantage (better fps, not crashing, enemy cooldowns, better ping functions, shittalk bots, etc.), but I think you overestimate how much of faction players skill is based on their client, and how much is just understanding when to press a button.
Necrisha wrote:Nah, most of the time it's purely a preparation issue where the hermit in question has fully run out of water- which is something they can't really rectify being bum rushed by a guy who has a belt an inventory full of water. making running useless for the average hermit to begin with.
Dawidio123 wrote:Robben_DuMarsch wrote:Why this change?
What they've more or less done is made it so that having better industry or more strength/less con isn't as important in the outcome of fights as it used to be, because differences in damage dealt and damage received is heavily curved, much like differences in agility and UA/MC between participants.
In theory yes, in practice people will bring alts with 100-200 stats (that receive like 1.25-1.5x damage compared to 400-600 char) that will act as blockers and bows will probably be unbalanced af (either op or downright useless). It never was about the stats in fights, it was always about number of people you bring.
jorb wrote:[*] A player character now always has exactly 100 HP. Dungeon heart pieces can still extend the maximum HP, but that's it, and they give less HP than currently.
yym331 wrote:...the frequent wipes make it less appealing for casual players like myself.
jorb wrote:
- To extend the usefulness of Sketches in World 15, we intend to make it so that a total of up to two sketches can be applied to any mundane container (e.g. Chests, Wicker Baskets, Cupboards, &c), to extend that inventory in size by one row, and/or one column.
jorb wrote:
- If a realm controls a province in which the Thing Peace is being challenged, they are given notifications thereof similar to their notification for take-over challenges.
- If a challenge is successfully defended, the Thing Peace is broken for 48 RL hours. During this time, subsequent challenges can still be placed for whatsoever reason to extend the breaking of the Thing Peace.
SnuggleSnail wrote:I think this is the first time nobody in my group has been excited at all for a new world. Kinda sad
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