Game Development: Stacks of Shrimp

Announcements about major changes in Haven & Hearth.

Re: Game Development: Stacks of Shrimp

Postby Resture » Sun Oct 22, 2023 9:43 pm

cool!
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Re: Game Development: Stacks of Shrimp

Postby Cayur » Sun Oct 22, 2023 9:43 pm

yuge
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Re: Game Development: Stacks of Shrimp

Postby Clemins » Sun Oct 22, 2023 9:43 pm

CLAM STACKS
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Re: Game Development: Stacks of Shrimp

Postby noindyfikator » Sun Oct 22, 2023 9:44 pm

Quests now attempt to take seasonality and availability into greater account when generating. Fewer quests should be generated off-season, and, early world, the quests should be less likely to ask for things globally undiscovered.


Please completely fix it, not only fewer quests. Otherwise great update
W3 - W10 - Hermit / small plots with spruces
W11 - The Friend Zone
W12 - KoA aka Kingdom of Ashes
W13 - Monke
W14 - Alpaca Farm aka Animal Planet
W15 - Whatever Bay - The Greatest Siege Defense Victory in Haven History - https://www.youtube.com/watch?v=KhyUveSeZ0Q
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Re: Game Development: Stacks of Shrimp

Postby Robertzon » Sun Oct 22, 2023 9:45 pm

Robertzon wrote:gay hat

i take it back, please add the hat
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Re: Game Development: Stacks of Shrimp

Postby Nightdawg » Sun Oct 22, 2023 9:45 pm

jorb wrote:[*] Added a minimap icon for natural Wellsprings.



Hey while you're at it, want me to send you the other ones too?

Code: Select all
private static final Map<String, String> gob2icon = new HashMap<String, String>(){{
      put("gfx/terobjs/vehicle/knarr", "customMapIcons/knarr");
      put("gfx/terobjs/vehicle/snekkja", "customMapIcons/snekkja");
      put("gfx/terobjs/vehicle/rowboat", "customMapIcons/rowboat");
      put("gfx/terobjs/vehicle/dugout", "customMapIcons/dugout");
      put("gfx/terobjs/vehicle/coracle", "customMapIcons/coracle");
      put("gfx/terobjs/vehicle/spark", "customMapIcons/kicksled");
      put("gfx/terobjs/vehicle/skis-wilderness", "customMapIcons/skis");
      put("gfx/terobjs/vehicle/wagon", "customMapIcons/wagon");

      put("gfx/terobjs/vehicle/wheelbarrow", "customMapIcons/wheelbarrow");
      put("gfx/terobjs/vehicle/cart", "customMapIcons/cart");
      put("gfx/terobjs/vehicle/plow", "customMapIcons/woodenplow");
      put("gfx/terobjs/vehicle/metalplow", "customMapIcons/metalplow");

      put("gfx/kritter/horse/stallion", "customMapIcons/tamedHorse");
      put("gfx/kritter/horse/mare", "customMapIcons/tamedHorse");

      put("gfx/terobjs/pclaim", "customMapIcons/pclaim");
      put("gfx/terobjs/villageidol", "customMapIcons/vclaim");

      put("gfx/terobjs/burrow", "customMapIcons/burrow");
      put("gfx/terobjs/minehole", "customMapIcons/minehole");
      put("gfx/terobjs/ladder", "customMapIcons/mineladder");
      put("gfx/terobjs/wonders/wellspring", "customMapIcons/wellspring");

      put("gfx/terobjs/items/mandrakespirited", "customMapIcons/mandrakespirited");
      put("gfx/kritter/opiumdragon/opiumdragon", "customMapIcons/opiumdragon");
      put("gfx/kritter/stalagoomba/stalagoomba", "customMapIcons/stalagoomba");
      put("gfx/kritter/dryad/dryad", "customMapIcons/dryad");
      put("gfx/kritter/ent/ent", "customMapIcons/treant");

      put("gfx/terobjs/vehicle/bram", "customMapIcons/bram");
      put("gfx/terobjs/vehicle/catapult", "customMapIcons/catapult");
      put("gfx/terobjs/vehicle/wreckingball", "customMapIcons/wreckingball");

      put("gfx/terobjs/trees/oldtrunk", "customMapIcons/mirkwoodlog");

      put ("gfx/kritter/midgeswarm/midgeswarm", "customMapIcons/midgeswarm");

      put("gfx/terobjs/map/cavepuddle", "customMapIcons/caveclaypuddle");

      put("gfx/terobjs/items/gems/gemstone", "customMapIcons/gem");
      put("gfx/terobjs/items/arrow", "customMapIcons/arrow");
   }};
if you're reading this, you're a nerd.
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Re: Game Development: Stacks of Shrimp

Postby spavaloo » Sun Oct 22, 2023 9:46 pm

shrimp and leather stacking GOOD PATCH
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Re: Game Development: Stacks of Shrimp

Postby Apocoreo » Sun Oct 22, 2023 9:47 pm

Quests now attempt to take seasonality and availability into greater account when generating. Fewer quests should be generated off-season, and, early world, the quests should be less likely to ask for things globally undiscovered


Image

thx
i like game grumps


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Re: Game Development: Stacks of Shrimp

Postby rogeranna » Sun Oct 22, 2023 9:48 pm

Nice Patch! So happy that leather finally stacks!
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Re: Game Development: Stacks of Shrimp

Postby HamsterBBT » Sun Oct 22, 2023 9:48 pm

crash xD
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