Game Development: Stacks of Shrimp

Announcements about major changes in Haven & Hearth.

Re: Game Development: Stacks of Shrimp

Postby displaced » Sun Oct 22, 2023 10:13 pm

me no see hat D:
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Re: Game Development: Stacks of Shrimp

Postby mulamishne » Sun Oct 22, 2023 10:16 pm

I also didn't get the hat.
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Re: Game Development: Stacks of Shrimp

Postby loftar » Sun Oct 22, 2023 10:17 pm

Sorry about the hats, I accidentally gave you the wrong one. Fixing that, but it'll take a few minutes.
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Re: Game Development: Stacks of Shrimp

Postby loftar » Sun Oct 22, 2023 10:20 pm

There we go again. :P
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Re: Game Development: Stacks of Shrimp

Postby Dawidio123 » Sun Oct 22, 2023 10:21 pm

loftar wrote:Sorry about the hats, I accidentally gave you the wrong one. Fixing that, but it'll take a few minutes.

Hey hey, why not leave it there too, let's talk about this.
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Re: Game Development: Stacks of Shrimp

Postby rogeranna » Sun Oct 22, 2023 11:23 pm

I can't seem to find where pit baked goods is now.
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Re: Game Development: Stacks of Shrimp

Postby rogeranna » Sun Oct 22, 2023 11:25 pm

Never mind, my mistake. I found it.
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Re: Game Development: Stacks of Shrimp

Postby Audiosmurf » Sun Oct 22, 2023 11:26 pm

rogeranna wrote:I can't seem to find where pit baked goods is now.

Doesn't look like it's changed for me at all. Might be a client issue? Try rediscovering leaves or something?

Did you buy the two new skills?
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NORMALIZE IT
banok wrote:i've been playing hnh thru 10 years of involuntary celibacy and I always build my palisade in 5 minutes so if a new player cant figure it out straight away they can get fucked and chug bleach
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Re: Game Development: Stacks of Shrimp

Postby xyzzy57 » Sun Oct 22, 2023 11:29 pm

jorb wrote:We've been developing, and here's what's new.

Most interactions should now be possible to perform through stacks. You can right-click a stack to interact with an item in it, you can hold the stack and right click the map or an object to perform the normal item interaction with that, e.g. forming new stockpiles, adding to stockpiles, adding fuel, &c. Mileage may vary around edge cases as the implementation is perhaps not a thing of perfect beauty, but it felt like a major improvement. Report any strangeness.


Plenty of inconsistencies still.

Most recently noticed: I can only craft a cone cow if I have at least one branch that is not in a stack. a stack of one branch won't do.
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Re: Game Development: Stacks of Shrimp

Postby Audiosmurf » Sun Oct 22, 2023 11:50 pm

With some time to mess with it, very nice patch. Resolves quite a lot of the horrible fiddliness that stacks introduced, though I suspect probably not all of it.
jorb wrote:Audiosmurf isis a fantastic poster/genius and his meatintellect is huge

NORMALIZE IT
banok wrote:i've been playing hnh thru 10 years of involuntary celibacy and I always build my palisade in 5 minutes so if a new player cant figure it out straight away they can get fucked and chug bleach
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