Game Development: Crafting Cartographer

Announcements about major changes in Haven & Hearth.

Game Development: Crafting Cartographer

Postby jorb » Mon Oct 30, 2023 8:56 pm

We've been developing, and here's what's new.

Image

New Implementations
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  • Added support for optional specification of whether natural features should save permanent markers to the map. You can toggle this state for most natural wonders (Crystal Patches, Salt Basins, Heartwood Trees, &c) under the "Icon Settings" menu, which by default save permanent map markers. Additionally, many other terrain objects have been updated to be optionally savable, even if disabled by default, notably: Dungeons, Caves, Amber Washes, Clam Reefs, &c. Feel free to request additional terrain features be made map markable.
  • Note: In order to facilitate this change, we need to disable server side specification of saving of certain objects. We have deferred doing so until custom client makers have a chance to merge these changes to their clients. As such, objects which have hitherto been saved automatically to the map cannot actually be turned off quite yet.
  • It is now possible to manually "Remove" natural object markers from the map.

Key Fixes
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  • Reworked the server side crafting interface to automatically detect changes to recursive inventories, e.g. stacks and toolbelts. The immediate effect of this is that you now should not have to "reopen" a crafting recipe to select materials which have been added to an inner inventory, but also that stacks should now handle crafting more gracefully. There may be edge cases to this, so keep an eye out for undesired side effects.
  • Unavailable inventory slots caused by the uneven slot additions from pockets are now shaded a darker tone of green, to better indicate the actual size of your inventory.
  • Increased support for having logic to determine which item to pick when auto-switching from belt. Should, for now, imply that shovels are picked over axes when destroying stumps.

Small Fixes
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  • Beet Leaves, Hardened Leather and Snow now stack.
  • "Wooden Cup" moved to skill "Lumberjacking", from "Carpentry".

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As always, if you liked what we did here: Support the patch.

Today's Patch Item, for the fair price of $9, is the "Orange Wind".

Store Description wrote:Image$9 A feel wind blowing through landscapes autumnal, whispering of winter chills and strange hauntings.


All Gold subscribers have been awarded the "Orange Wind", free of charge. Happy Spooktober!

In the Pipe
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  • Again urging any custom client maker who wishes to stay relevant to get with the new rendering times. Support for the old resources will be dropped at some point.
  • Our primary development direction is toward object-controlled-objects.
  • Time to... like us on Facebook?
  • Time to... follow us on Twitter?

Enjoy!
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Re: Game Development: Crafting Cartographer

Postby Robertzon » Mon Oct 30, 2023 8:56 pm

silver subs scammed
Last edited by Robertzon on Mon Oct 30, 2023 8:56 pm, edited 1 time in total.
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Re: Game Development: Crafting Cartographer

Postby noindyfikator » Mon Oct 30, 2023 8:56 pm

second
W3 - W10 - Hermit / small plots with spruces
W11 - The Friend Zone
W12 - KoA aka Kingdom of Ashes
W13 - Monke
W14 - Alpaca Farm aka Animal Planet
W15 - Whatever Bay - The Greatest Siege Defense Victory in Haven History - https://www.youtube.com/watch?v=KhyUveSeZ0Q
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Re: Game Development: Crafting Cartographer

Postby Dawidio123 » Mon Oct 30, 2023 8:57 pm

:(
Ingame: Shaki
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Re: Game Development: Crafting Cartographer

Postby Audiosmurf » Mon Oct 30, 2023 8:58 pm

Robertzon wrote:silver subs scammed

Goldcucks stay winning
jorb wrote:Audiosmurf isis a fantastic poster/genius and his meatintellect is huge

NORMALIZE IT
banok wrote:i've been playing hnh thru 10 years of involuntary celibacy and I always build my palisade in 5 minutes so if a new player cant figure it out straight away they can get fucked and chug bleach
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Re: Game Development: Crafting Cartographer

Postby Halbertz » Mon Oct 30, 2023 8:58 pm

Thumb down
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Re: Game Development: Crafting Cartographer

Postby xxxlewisxxx11 » Mon Oct 30, 2023 8:58 pm

Rather then removing the icon, why not allow us to hide them as well, would be nice to have either as option
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Re: Game Development: Crafting Cartographer

Postby KGery » Mon Oct 30, 2023 8:59 pm

Snow finally stacks, sand and coal still doesn't...

Nice hat tho.
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Re: Game Development: Crafting Cartographer

Postby Zaiagg » Mon Oct 30, 2023 9:01 pm

Cool, coal remains dont stuck.
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Re: Game Development: Crafting Cartographer

Postby DonVelD » Mon Oct 30, 2023 9:02 pm

why is the patch image merged with the last patch image, i see ghosts
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