Game Development: Crafting Cartographer

Announcements about major changes in Haven & Hearth.

Re: Game Development: Crafting Cartographer

Postby Nightdawg » Mon Oct 30, 2023 9:06 pm

loftar wrote:
Nightdawg wrote:When are you pushing this code for us to merge?

It is pushed already.


oh, is it those things pushed between 20th and 24th? I already merged those
if you're reading this, you're a nerd.
Image
User avatar
Nightdawg
 
Posts: 1766
Joined: Fri Feb 28, 2020 12:31 am
Location: In your pepper farm

Re: Game Development: Crafting Cartographer

Postby loftar » Mon Oct 30, 2023 9:06 pm

boshaw wrote:Will natural markers still have their OID sent or is that going away and fully relying on marker res + position?

The latter.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
User avatar
loftar
 
Posts: 8926
Joined: Fri Apr 03, 2009 7:05 am

Re: Game Development: Crafting Cartographer

Postby Luno » Mon Oct 30, 2023 9:07 pm

jorb wrote:Dungeons

Ant dungeons and anthills have the same icon on the map, please create a new icon for ant dungeons.

EDIT: Also, please add burrows to the list.
User avatar
Luno
 
Posts: 51
Joined: Fri Feb 04, 2022 3:10 pm

Re: Game Development: Crafting Cartographer

Postby pagsiu » Mon Oct 30, 2023 9:11 pm

Meh patch. Add star shards to the icon list.
Literally no one.
User avatar
pagsiu
 
Posts: 77
Joined: Fri Feb 25, 2011 3:14 am

Re: Game Development: Crafting Cartographer

Postby Clemins » Mon Oct 30, 2023 9:13 pm

User avatar
Clemins
 
Posts: 398
Joined: Sun Jul 14, 2013 5:33 am
Location: Omicron Persei VIII

Re: Game Development: Crafting Cartographer

Postby Audiosmurf » Mon Oct 30, 2023 9:15 pm

Crashing Cartographer
jorb wrote:Audiosmurf isis a fantastic poster/genius and his meatintellect is huge

NORMALIZE IT
banok wrote:i've been playing hnh thru 10 years of involuntary celibacy and I always build my palisade in 5 minutes so if a new player cant figure it out straight away they can get fucked and chug bleach
User avatar
Audiosmurf
 
Posts: 2004
Joined: Fri Jul 02, 2010 9:00 pm
Location: Ice Hell

Re: Game Development: Crafting Cartographer

Postby Luno » Mon Oct 30, 2023 9:37 pm

Icons on the map are too big.
Are you trying to compensate for something, Loftar?
User avatar
Luno
 
Posts: 51
Joined: Fri Feb 04, 2022 3:10 pm

Re: Game Development: Crafting Cartographer

Postby displaced » Mon Oct 30, 2023 9:39 pm

loftar wrote:
boshaw wrote:Will natural markers still have their OID sent or is that going away and fully relying on marker res + position?

The latter.

Why must you hate us so?
displaced
 
Posts: 121
Joined: Wed Feb 12, 2014 12:09 am

Re: Game Development: Crafting Cartographer

Postby Mr_Bober » Mon Oct 30, 2023 9:41 pm

jorb wrote:[*] ...notably: Dungeons, Caves, Amber Washes, Clam Reefs, &c. Feel free to request additional terrain features be made map markable.


Bee Dungeons don't have the option for permanent marker.

As for additional ones, the small water sources would be nice
Mr_Bober
 
Posts: 434
Joined: Thu Jan 31, 2019 8:51 pm

Re: Game Development: Crafting Cartographer

Postby loftar » Mon Oct 30, 2023 9:42 pm

displaced wrote:Why must you hate us so?

Is that even a problem? Is location actually a worse ID? If control over marking is to be client-side, I think that's the reasonable way to do it.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
User avatar
loftar
 
Posts: 8926
Joined: Fri Apr 03, 2009 7:05 am

PreviousNext

Return to Announcements

Who is online

Users browsing this forum: Naylok, Python-Requests [Bot] and 130 guests