Game Development: Crafting Cartographer

Announcements about major changes in Haven & Hearth.

Re: Game Development: Crafting Cartographer

Postby vatas » Mon Oct 30, 2023 9:02 pm

Filter markers by type when? Zooming map out and screenshotting it with only Thingwalls enabled would make it so much easier to quickly share a map of a continent to someone else.
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Re: Game Development: Crafting Cartographer

Postby loftar » Mon Oct 30, 2023 9:03 pm

xxxlewisxxx11 wrote:Rather then removing the icon, why not allow us to hide them as well, would be nice to have either as option

vatas wrote:Filter markers by type when? Zooming map out and screenshotting it with only Thingwalls enabled would make it so much easier to quickly share a map of a continent to someone else.

You can hide/filter them already. Just click the icon in the list.
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Re: Game Development: Crafting Cartographer

Postby Finigini » Mon Oct 30, 2023 9:03 pm

Nice. Hyped to see what comes from updates this world. Hopefully the first of many.
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Re: Game Development: Crafting Cartographer

Postby Schwarzvald » Mon Oct 30, 2023 9:03 pm

Robertzon wrote:silver subs scammed
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Re: Game Development: Crafting Cartographer

Postby Clemins » Mon Oct 30, 2023 9:03 pm

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Re: Game Development: Crafting Cartographer

Postby Nightdawg » Mon Oct 30, 2023 9:04 pm

jorb wrote:Note: In order to facilitate this change, we need to disable server side specification of saving of certain objects. We have deferred doing so until custom client makers have a chance to merge these changes to their clients. As such, objects which have hitherto been saved automatically to the map cannot actually be turned off quite yet.


When are you pushing this code for us to merge?
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Re: Game Development: Crafting Cartographer

Postby loleznub » Mon Oct 30, 2023 9:04 pm

that's gotta be a new record for how fast the server crashes post update right
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Re: Game Development: Crafting Cartographer

Postby Luno » Mon Oct 30, 2023 9:04 pm

jorb wrote: Feel free to request additional terrain features be made map markable.


Well, for start, last update you added wellsprings to the map icons, except you didn't at all. So could start with that.
Awesome update, btw.
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Re: Game Development: Crafting Cartographer

Postby loftar » Mon Oct 30, 2023 9:05 pm

Nightdawg wrote:When are you pushing this code for us to merge?

It is pushed already.
loleznub wrote:that's gotta be a new record for how fast the server crashes post update right

The crafting selection thing was also a rather fundamental change (like stacks), so I was kind of expecting it. Let's hope there aren't too many such cases.
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Re: Game Development: Crafting Cartographer

Postby boshaw » Mon Oct 30, 2023 9:06 pm

jorb wrote:[*] Note: In order to facilitate this change, we need to disable server side specification of saving of certain objects. We have deferred doing so until custom client makers have a chance to merge these changes to their clients. As such, objects which have hitherto been saved automatically to the map cannot actually be turned off quite yet.

Will natural markers still have their OID sent or is that going away and fully relying on marker res + position?
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