Game Development: Rednosed Yule

Announcements about major changes in Haven & Hearth.

Game Development: Rednosed Yule

Postby jorb » Thu Dec 21, 2023 10:13 pm

We've been developing, and here's what's new.

Image

New Implementations
-----------------------
  • Reindeer are now tamable! The male and female default names are, of course, "Rudolph" and "Cupid". Reindeer are draft animals capable of pulling Sleighs and Wagons. (Cheese and milk pending.)
  • Added a "Sleigh". A vehicle which works much like the wagon, except it is faster on snow, and ice, and when pulled by a Reindeer.

Key Fixes
-----------------------
  • Speed buffs from "Forager" credo and "Bunny Slippers" have been inverted. Rather than making you run faster, they now make animals chased run slower.
  • Belts & Creels can no longer be placed inside other container items, e.g. Pelican's Pouches.
  • As they no longer should be possible to use offensively: Removed siege notifications for Wrecking Balls.
  • Added a small build exclusion zone around cave entrances/exits.

Small Fixes
-----------------------
  • Champignons now count as alchemical ingredients.
  • Added a tree icon for "Acacia".

Image
As always, if you liked what we did here: Support the patch.

Today's Patch Items, for the fair price of $5, $10, and $15, are the "Yule Sunhat", the "Gingerbread Wizard's Hat" and the "Cool Sheriff's Hat".

Store Description wrote:Image$5 A light at that special time of the year when the sun rarely shines.


Store Description wrote:Image$10 Strange sorcery molds this dough to every form, but the real magic is in the seasoning, and the gentle balance of flavors.


Store Description wrote:Image$15 A bright, lone star over frozen landscapes, protecting, serving, and policing the season.


All Bronze subscribers have been awarded the "Cool Sheriff's Hat", free of charge, all Silver subscribers haven also been awarded the "Gingerbread Wizard's Hat" free of charge, and all Gold subscribers have also been awarded the "Yule Sunhat", free of charge.

In the Pipe
-----------------------
  • With this patch, and tonight's devstream, we're signing off for the year. Thank you all for 2023, and for your support during it. We hope you all have wonderful holidays with friends and loved ones! Merry Christmas, and a Happy New Year to all of you! See you in the next one!
  • Again urging any custom client maker who wishes to stay relevant to get with the new rendering times. Support for the old resources will be dropped at some point.
  • Our primary development direction is toward object-controlled-objects.
  • Time to... like us on Facebook?
  • Time to... follow us on Twitter?

Merry Christmas!
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
User avatar
jorb
 
Posts: 18263
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: Game Development: Rednosed Yule

Postby Robertzon » Thu Dec 21, 2023 10:13 pm

okay
User avatar
Robertzon
 
Posts: 1321
Joined: Mon Jan 03, 2011 11:51 pm

Re: Game Development: Rednosed Yule

Postby maze » Thu Dec 21, 2023 10:13 pm

2nd

Image its a fking spruce cap?!

"[*] Speed buffs from "Forager" credo and "Bunny Slippers" have been inverted. Rather than making you run faster, they now make animals chased run slower." is great now everyone does not have to wear bunny slippers

Dont nerf Storm of swords, these autism kids want it nerf because it can somewhat works against B12 meta; in every fight they were doing better then us, they just want B12 dive meta back and Storm of swords counters it.
The fact swords can be used in combat currently is very good. nerfing storm of swords would make swords useless again vs b12 who already do insane damage.
Last edited by maze on Fri Dec 22, 2023 12:45 am, edited 2 times in total.
WARNING! MY ENGISH SUCKS.
game ideas
User avatar
maze
 
Posts: 2525
Joined: Sat Mar 27, 2010 3:15 am
Location: Canada

Re: Game Development: Rednosed Yule

Postby Halbertz » Thu Dec 21, 2023 10:14 pm

Speed buffs from "Forager" credo and "Bunny Slippers" have been inverted. Rather than making you run faster, they now make animals chased run slower.

Felix nerfed
User avatar
Halbertz
 
Posts: 306
Joined: Fri Aug 28, 2015 11:03 pm

Re: Game Development: Rednosed Yule

Postby Saxony4 » Thu Dec 21, 2023 10:14 pm

huge W
finally a juicy patch
loftar wrote:git da mony
User avatar
Saxony4
 
Posts: 1751
Joined: Mon Mar 12, 2012 2:38 am
Location: Sagittarius A*

Re: Game Development: Rednosed Yule

Postby Harunobu » Thu Dec 21, 2023 10:15 pm

Happy Christmas!


"Our primary development direction is toward object-controlled-objects."

What does that mean?

Also, for the next update:
viewtopic.php?f=48&t=75377
Last edited by Harunobu on Thu Dec 21, 2023 10:16 pm, edited 1 time in total.
Harunobu
 
Posts: 165
Joined: Sat Jan 22, 2011 3:29 pm

Re: Game Development: Rednosed Yule

Postby TheServant » Thu Dec 21, 2023 10:16 pm

finally good patch
User avatar
TheServant
 
Posts: 303
Joined: Wed Apr 09, 2014 1:07 am

Re: Game Development: Rednosed Yule

Postby abt79 » Thu Dec 21, 2023 10:16 pm

So I start taming a reindeer today and by the time it’s tame it’s already useless?
User avatar
abt79
 
Posts: 1482
Joined: Thu Feb 06, 2014 1:59 am
Location: looking for black coal, completely in vein

Re: Game Development: Rednosed Yule

Postby mulamishne » Thu Dec 21, 2023 10:17 pm

jorb wrote:[*] Speed buffs from "Forager" credo and "Bunny Slippers" have been inverted. Rather than making you run faster, they now make animals chased run slower.


Don't understand how this would make sense but ok

Now nerf storm of swords :)
Haven and Hearth discord (by far the most popular, we even banned the Retards, Pedophiles and dumb Wiki-admins): https://discord.com/invite/rb3Ufnvwxf
User avatar
mulamishne
 
Posts: 352
Joined: Fri Apr 21, 2017 8:35 am

Re: Game Development: Rednosed Yule

Postby JTB » Thu Dec 21, 2023 10:18 pm

Is colliding knarr and siege engines hitboxes going to be fixed? Its very unfair experience when you cant bash cata and forced to use archery towers in situation when only few groups have enough fighters to stand against agression:geek:
As fearless in death as he was in life
User avatar
JTB
 
Posts: 27
Joined: Fri Mar 06, 2020 2:10 pm

Next

Return to Announcements

Who is online

Users browsing this forum: Ahrefs [Bot], Naylok, Python-Requests [Bot] and 163 guests