Game Development: Milling Water

Announcements about major changes in Haven & Hearth.

Re: Game Development: Milling Water

Postby Stoneface » Mon Jan 22, 2024 11:03 pm

Tiny net like Kung-pow when ¦] ? Root for 1s and meta changes. Adding in some larger diversity to the movement and control options and new strategies will develop. Sure everyone probably wearing one of two boots maybe 3 if plate or whatever but, I guess in realityland we just do the rabbit feet collectively and not really care lol. :lol:
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Re: Game Development: Milling Water

Postby Yuginelol » Mon Jan 22, 2024 11:07 pm

jorb wrote:[*] Reverted the recent changes to the speed buffs provided by the "Forager" credo and "Bunny Slippers", due to public outcry. It could perhaps be argued that "Bunny Slippers" are particularly egregious in this regard, as they enforce a meta where "Bunny Slippers" are the only footwear possible to use in PvP. Feel free to suggest changes. Reverting for now, but open to arguments.

Can this be A Bonus, either slippers or credo but not both at once? Sounds so much better: you start off by rocking slippers and a sprucecap, then progress into finishing credos and you don't need this crutch anymore. That's like an actual character progression.
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Re: Game Development: Milling Water

Postby DonVelD » Mon Jan 22, 2024 11:14 pm

i cant build the mill im retarded
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Re: Game Development: Milling Water

Postby Detharon » Mon Jan 22, 2024 11:16 pm

jorb wrote:Reverted the recent changes to the speed buffs provided by the "Forager" credo and "Bunny Slippers", due to public outcry. It could perhaps be argued that "Bunny Slippers" are particularly egregious in this regard, as they enforce a meta where "Bunny Slippers" are the only footwear possible to use in PvP. Feel free to suggest changes. Reverting for now, but open to arguments.!


Would be nice then to have various small animals in Valhalla, otherwise it makes little sense to use it for training as it doesn't reflect the real style of fighting, which often revolves around quickly running away after cleaving. Critter boost is crucial in that.
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Re: Game Development: Milling Water

Postby springyb » Mon Jan 22, 2024 11:18 pm

Very nice patch. Even with q300 water baking was bad.
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Re: Game Development: Milling Water

Postby SnuggleSnail » Mon Jan 22, 2024 11:20 pm

lol I don't think the water mill is buildable
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Re: Game Development: Milling Water

Postby renasmd » Mon Jan 22, 2024 11:28 pm

What are the numbers on the Baked Goods Buff?
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Re: Game Development: Milling Water

Postby Barbamaus » Mon Jan 22, 2024 11:29 pm

SnuggleSnail wrote:lol I don't think the water mill is buildable

It is buildable, not even hard to do lol.
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Re: Game Development: Milling Water

Postby ulbu » Mon Jan 22, 2024 11:29 pm

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Last edited by ulbu on Mon Jan 22, 2024 11:33 pm, edited 1 time in total.
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Re: Game Development: Milling Water

Postby DDDsDD999 » Mon Jan 22, 2024 11:30 pm

jorb wrote:[*] Reverted the recent changes to the speed buffs provided by the "Forager" credo and "Bunny Slippers", due to public outcry. It could perhaps be argued that "Bunny Slippers" are particularly egregious in this regard, as they enforce a meta where "Bunny Slippers" are the only footwear possible to use in PvP. Feel free to suggest changes. Reverting for now, but open to arguments.

Bunny Slippers can go back to last patch. Move the forager credo speed buff to a skill like "Small Game Hunting," because you hunt small animals, you don't forage them. And the annoying mechanic was it being locked behind a credo.
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