Game Development: Pickling Brine

Announcements about major changes in Haven & Hearth.

Re: Game Development: Pickling Brine

Postby ulbu » Mon Mar 18, 2024 12:02 am

Audiosmurf wrote:Because I hate optimizer autists and want them to die I think endlessly increasing food variation is a good thing


Funnily, all 3 (or 4) pickled onions seem to manifest into the same recipe. I guess variety eggs are the same.
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Re: Game Development: Pickling Brine

Postby ulbu » Mon Mar 18, 2024 12:07 am

Fostik wrote:When I'm hovering on pickled carrot my client freezes, and I have to close it with task manager.
I'm using ender but generally there's something going wrong with infobox, which is not too customized on this client.

Also, stats are total shit, pure larp stuff


Not true. All these clients tweak FEP infobox a lot with FEP sum, FEP/hunger, effectiveness and etc.
Carrots are 0 FEP and 0 promille hunger and 0 energy. Guess Ender cannot divide by zero same way Loftar does.
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Re: Game Development: Pickling Brine

Postby Kamekono » Mon Mar 18, 2024 12:51 am

Can we assume pickling is a first step towards adding food decay and preservation in the future?
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Re: Game Development: Pickling Brine

Postby Stoneface » Mon Mar 18, 2024 2:05 am

Kamekono wrote:Can we assume pickling is a first step towards adding food decay and preservation in the future?


Mother of God ¦]
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Re: Game Development: Pickling Brine

Postby Lorefin » Mon Mar 18, 2024 7:51 am

In Kami fishing doesnt work as people said here but you can fish on the default Autohaven client and bind the hotkey as usually. I just had to take a screenshot of my map with grid lines so I knew which grid Im fishing on using the mentioned default client.
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Re: Game Development: Pickling Brine

Postby Lurux » Mon Mar 18, 2024 10:16 am

Another thing on the wish list defined during last twitch stream granted : great job !
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Re: Game Development: Pickling Brine

Postby Fostik » Mon Mar 18, 2024 11:02 am

Image

(devs forgot to make stats for it)

Image

Image
(both yellow and red onion turns into a same type food)

Image

As I said earlier - larp shit, I only expect it to give some normal stats in food recipes.
Also they allows to apply spices twice, so some OP recipes can be found.
Anyway, anything that could come good from it, devs will fix anyway, and I doubt it is worth to make that much jars.
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Re: Game Development: Pickling Brine

Postby Antvgr » Mon Mar 18, 2024 11:34 am

Fostik wrote:
As I said earlier - larp shit, I only expect it to give some normal stats in food recipes.
Also they allows to apply spices twice, so some OP recipes can be found.
Anyway, anything that could come good from it, devs will fix anyway, and I doubt it is worth to make that much jars.


Well, there is a chance devs make it so food degrade come winter(longer) and we can prepare pickles and salted fish for it. Maybe some cold storage with ice for other veggies.
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Re: Game Development: Pickling Brine

Postby SnuggleSnail » Mon Mar 18, 2024 2:32 pm

bad update
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Re: Game Development: Pickling Brine

Postby Weiws » Mon Mar 18, 2024 3:07 pm

good update
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