Game Development: Pickling Brine

Announcements about major changes in Haven & Hearth.

Game Development: Pickling Brine

Postby jorb » Fri Mar 15, 2024 5:14 pm

We've been developing, and here's what's new.

Image

New Implementations
-----------------------
  • Added Pickling.
    • Craft a "Pickling Jar".
    • Craft "Pickling Brine", and fill the jar with it. The amount of fluid the jar can hold decreases when items are placed in it.
    • Put Beetroots, Carrots, Eggs, Herring, Olives, Cucumbers, or Onions in the "Pickling Jar". Over some time they will transform to pickled versions.
    • Pickled goods can often be used in the same recipes as their non-pickled versions.

Key Fixes
-----------------------
  • Added support for having specific "Icon Settings" per buddy list category of players, meaning you can set specific notification sounds and settings for various buddy groups.
  • Custom clients can now save custom hotbelt configurations on the server.

Small Fixes
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  • Redrew several icons, primarily under the "Production & Processing" and "Siege Equipment" build submenus, in 4x resolution.
  • Minimap icons for most animals now reflect their being alive or dead, and display and notification settings can be configured for either such state of being. (Requires an up-to-date client.)
  • The status of toggles are reflected in their icons, both in the action menu and if put on the hotbelt. (Requires an up-to-date client.)
  • Lumberjack bonus is properly taken into account for the Sawmill.
  • Construction object outlines now reflect the shape of the object being built more accurately.
  • All list-widgets are now smooth-scrolling.
  • Fixed a number of UI scaling bugs.

Image
As always, if you liked what we did here: Support the patch.

Today's Patch Items, for the fair price of $9, is the "Picklers Puck".

Store Description wrote:Image$9 Over this hat hangs always the slow bubbling of vinegar, and a gentle scent of dill.


All Gold subscribers have been awarded the "Picklers Puck", free of charge.

In the Pipe
-----------------------
  • Again urging any custom client maker who wishes to stay relevant to get with the new rendering times. Support for the old resources will be dropped at some point.
  • Our primary development direction is toward object-controlled-objects.
  • Time to... like us on Facebook?
  • Time to... follow us on Twitter?

UPDATE YOUR CLIENTS... for a lot of the UI work.

Enjoy!
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Re: Game Development: Pickling Brine

Postby Dondy » Fri Mar 15, 2024 5:16 pm

Soused Gurnet!!
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Re: Game Development: Pickling Brine

Postby Valkir » Fri Mar 15, 2024 5:16 pm

Mmm pickles
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Re: Game Development: Pickling Brine

Postby Robertzon » Fri Mar 15, 2024 5:20 pm

this is interesting
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Re: Game Development: Pickling Brine

Postby SlicingTheMoon » Fri Mar 15, 2024 5:22 pm

kin is bugged now
Always working on intelligent Village Designs.
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Re: Game Development: Pickling Brine

Postby loftar » Fri Mar 15, 2024 5:25 pm

SlicingTheMoon wrote:kin is bugged now

In what way?
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Re: Game Development: Pickling Brine

Postby Beronica » Fri Mar 15, 2024 5:27 pm

Why can't we pickle cucumbers? That's the basic of what is known as a pickle.
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Re: Game Development: Pickling Brine

Postby Selles » Fri Mar 15, 2024 5:28 pm

Ooo this is very cool! Very good patch. And also separately, I really like the innovation with tagging friends with different colors and sounds. I hope to see more variations of pickles, or even compote, in the future
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Re: Game Development: Pickling Brine

Postby loftar » Fri Mar 15, 2024 5:30 pm

Beronica wrote:Why can't we pickle cucumbers? That's the basic of what is known as a pickle.

You can.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Re: Game Development: Pickling Brine

Postby _Scipio » Fri Mar 15, 2024 5:31 pm

Let us butcher dead hearthlings and pickle their organs.
mizdirector89 wrote: No, their version of 'interrogating' was just saying 'speak up, you better talk' over and over while they killed our characters.

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