New Implementations
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- Added variable building materials to "Cupboard" and "Spinning Wheel".
- Opening and closing UI windows are now gently animated.
Key Fixes
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- Reworked the death camera such that it will, after some, short time, freeze and leave you with a still image of your final moment. Less spy-cammy that way.
- Boreworm Holes should now be significantly likelier to spawn.
- Pursuit mode is not engaged if we are already within range when executing a combat move/attack. (Assuming this is controversial, so feel free to present counter-arguments)
Small Fixes
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- Redrew several icons, primarily under the "Workstations & Utilities" submenu, in 4x resolution, thereby completing the redrawing of the entire "Build" submenu. Yay!
- Reeds now stack.
- Reduced building cost of Rabbit Hutch, Chicken Coop, Dovecote, Log Cabin, and Timber House.
- Planting Trees by hand now requires "Plant Lore".
- Halved stamina and time costs of planting trees by hand.
- Tree or bush seeds dropped to the ground should have a non-zero chance of sprouting when decaying away.
- Fixed a problem with mechanical power sometimes being incorrectly tracked in Wind- and Watermills.
- Minimap icons for dead Green Slimes and Cave Rats should now be properly greyed out.
As always, if you liked what we did here: Support the patch.
Today's Patch Items, for the fair price of $9, is the "Toadstool Hat".
Store Description wrote:$9This hat sprouted after heavy rain, wafting scents of spores and damp.
All Gold & Silver subscribers have been awarded the "Toadstool Hat", free of charge.
In the Pipe
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- Again urging any custom client maker who wishes to stay relevant to get with the new rendering times. Support for the old resources will be dropped at some point.
- Our primary development direction is toward object-controlled-objects.
- Time to... like us on Facebook?
- Time to... follow us on Twitter?
Enjoy!