Key Fixes
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- Added variable materials to "Stone Casket".
- Information gleaned when using the "Inspect" action now remains stored for the duration of the game client's knowledge of the object inspected, remaining available in the Inspect-cursor tooltip on the object. So basically, info you have gotten by "Inspect":ing will linger until you lose sight of the object by e.g. moving away from it or into a house, or the like. NOTE: This may cause unupdated custom clients to crash. The client codes were pushed earlier in the week, and most appear to have merged it.
- Can "Inspect" setting buildings to find out how much of their damage soak they have built up.
- Holding Shift-Ctrl when right-clicking to transfer into stockpiles will now transfer only items of the particular type you are currently holding. Useful, for example, to draw all stones of a particular type, but not all stones in general, into a stockpile you want to place.
- Fixed a client bug where "deattaching" from an object (like a cauldron, quern, mount, &c) could/would cause a following movement to jerk for a while.
- Fixed a client bug where network retransmission could cause overlay animations (like combat animations) or other effects of a transient nature to play multiple times.
Small Fixes
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- Added an error msg when trying to pickup small animools w/o hunting suggested here
- Fixed an issue with the shovel sometimes visibly disappearing after walking during survey work.
- Made slight astronomical adjustments to ensure that ingame winter falls on RL Christmas. The ingame calendar may shift around a bit.
- Added some almost visible graphical fur to "Cave Rat".
- Natural "Wellspring"s can now be destroyed using Siege Engines, e.g. Wrecking Balls.
As always, if you liked what we did here: Support the patch.
Today's Patch Items, for the fair price of $7, is the "HBI Cap".
Store Description wrote:$7 Emergency lights shredding through the morning fog announces a dawn raid by the Haven Bureau of Investigation!
All Gold subscribers have been awarded the "HBI Cap", free of charge.
In the Pipe
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- Minor patch today. Working on a bigger one!
- Again urging any custom client maker who wishes to stay relevant to get with the new rendering times. Support for the old resources will be dropped at some point.
- Our primary development direction is toward object-controlled-objects.
- Time to... like us on Facebook?
- Time to... follow us on Twitter?
UPDATE YOUR CLIENTS... to get the relevant client side bugfixes.
Enjoy!