New Implementations
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- Added support for more arbitrary attribute definitions. Many of the smaller/more specific bonii which the game has historically had have been somewhat hidden and never clearly communicated. With the new attribute system, defining and tracking such mechanics/values can now be done in a more formalized system, which also allows for greater ease in e.g. providing multiple sources for increasing a particular value.
- The following minor attributes have been implemented.
- Butchering Speed
- Demolition Damage, damage when destroying things.
- Cave-in Damage, additional demolition damage when destroying cave-in stones.
- Tree-stump Damage, additional demolition damage when destroying tree stumps.
- Board Yield, more output when sawing boards.
- Woodblock Yield, more output when chopping woodblocks.
- Tree Chopping Speed,
- Mining Strength, Speed, and Stamina.
- Shearing Speed
- All of those were previously implemented more or less ad hoc as particular tool mechanics, but are now, indeed, generalized. It would now, for example, be relatively easy to design gildings, wounds, or other effects which buff or debuff those values.
- Note that most of these buffs only apply "when used", that is to say when the tool carrying them is in use, but that it would be easy for us to also implement passive versions.
- Furthermore, the UI is now capable of properly presenting these values to give some idea of what the various tools actually do, and how they compare.
- It should be a pretty faithful conversion of old implementations to this new one, but some math has changed. Notably, "Quarryman" and "Lumberjack" bonii, to Mining Strength and Board/Block Yield respectively, used to be applied multiplicatively, but are now rather applied additively. Buffed the base values of those credo buffs a bit to compensate ("Quarryman" from +20% to +40%, "Lumberjack" from +30% to +50%).
Small Fixes
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- Added some "Tree Chopping Speed" to the "Woodsman's Token" gilding.
As always, if you liked what we did here: Support the patch.
Today's Patch Item, for the fair price of $7 is the "Summer Satin Hat".
Store Description wrote:$7Blowing softly in the summer breeze, soft fabrics, soft to the touch.
All Silver & Gold subscribers have been awarded the "Summer Satin Hat", free of charge.
In the Pipe
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- Hang in there. Bigger things to come.
- Our primary development direction is toward object-controlled-objects.
- Time to... like us on Facebook?
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Enjoy!