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Aegyen
- Posts: 5
- Joined: Mon Jan 24, 2011 2:08 am
Re: Zig Zag Mining
Also, the 'zigzag' mining method you are describing, is a feature, not a bug. Jorb stated this once in another thread. It was designed as a method of exploratory prospecting, and of course, is a wonderful battle tactic. In this world in particular, as it is taking longer to build stats, and not all rock is easily mined through. You'll just have to wall in your most valuable areas.
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ScegfOd
- Posts: 284
- Joined: Wed Oct 07, 2009 5:52 am
Re: Zig Zag Mining
i just clicked a link to this from another thread.MagicManICT wrote:ZOMG!! thankyou!!thankyou!!thankyou!!thankyou!!thankyou!!thankyou!!thankyou!!SpidersEverywhere wrote:Here's the Boarmurdered gate. I did eventually get around to fixing the typo in "Magma".
I laughed soo hard at that runestone. The SA Dwarf Fortress game journal of "Boatmurdered" is probably one of the best things on the net in a lot of years.
EPIC!!!!eleven
loftar: New hair styles? Really? Seeing how Jorb never gets off his lazy ass to draw some, I almost want to add them to the game proper.
jorb: stfu n00b.
jorb: stfu n00b.
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bmjclark
- Posts: 4053
- Joined: Thu Jan 27, 2011 6:40 am
- Location: Ontario, Canada
Re: Zig Zag Mining
I'm pretty sure loftar or jorb said somewhere that the zig zag mining thing isnt a bug.Lithorn wrote:Is this supposed to be as stated? I've got griefers Zig zagging in attempt to get into my mine and then raid my house. If its a bug, when will it be fixed?
Edit: I didnt read all the responses before posting this =p
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
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brohammed
- Posts: 526
- Joined: Sun Jun 20, 2010 2:41 pm
Re: Zig Zag Mining
It makes sense, you're leaving the cave to naturally support itself and you can't mine all the ore without building a support.
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Magisticus
- Posts: 117
- Joined: Fri May 20, 2011 2:25 pm
- Location: Tavistock, Devon, UK
Re: Zig Zag Mining
Pretty sure it isn't a bug, also it doesn't 100% prevent cave ins, it just reduces the chances of them and of course once there has been one they will be more likely if not removed. It is almost a necessity to be able to mine like this when you are searching for resources on the lower levels otherwise it would take forever building the mining supports.
As far as defences go the options are basically to defend over-ground or underground. Most people just put a wall around their mine hole on the surface so that if someone were to dig into the mine then they still wouldn't be able to walk into the town. You can build walls underground but only on mined tiles, so not directly under the mine hole.
The danger of relying on a underground wall is that you might neglect to do rounds of it and not notice a battering ram setting there... Personally i have a wall on the surface and another underground, the more layers of defence the better.
As far as defences go the options are basically to defend over-ground or underground. Most people just put a wall around their mine hole on the surface so that if someone were to dig into the mine then they still wouldn't be able to walk into the town. You can build walls underground but only on mined tiles, so not directly under the mine hole.
The danger of relying on a underground wall is that you might neglect to do rounds of it and not notice a battering ram setting there... Personally i have a wall on the surface and another underground, the more layers of defence the better.
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NaoWhut
- Posts: 4852
- Joined: Sun Aug 30, 2009 11:55 pm
- Location: |.
Re: Zig Zag Mining
Loftar at one point said there was a way to
mine without cave-ins, he didn't say how to
do it seeing as it was rather early w4 and the
system was still a newborn.
If it hasn't already been said, yeah, this is
very much intended.
mine without cave-ins, he didn't say how to
do it seeing as it was rather early w4 and the
system was still a newborn.
If it hasn't already been said, yeah, this is
very much intended.


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Chakravanti
- Posts: 3345
- Joined: Sat Aug 29, 2009 3:38 am
Re: Zig Zag Mining
He's probably right but fuck this old faggot cunt. Also, I'm drunk and should not be posting on this forums tonight.NaoWhut wrote:Loftar at one point...
very much intended.
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
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Kaios
- Posts: 9268
- Joined: Fri Jul 30, 2010 2:14 am
Re: Zig Zag Mining
why was this bumped???????
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Chakravanti
- Posts: 3345
- Joined: Sat Aug 29, 2009 3:38 am
Re: Zig Zag Mining
IDK tbh. But this shit is worthy of posting for any reason anywhere:Kaios wrote:why was this bumped???????
EPIC!!!!elevenThe SA Dwarf Fortress game journal of "Boatmurdered" is probably one of the best things on the net in a lot of years.
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
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ElGato
- Posts: 1945
- Joined: Tue Nov 10, 2009 2:10 am
Re: Zig Zag Mining
Yeah, I was wondering why you were posting so much lolChakravanti wrote:He's probably right but fuck this old faggot cunt. Also, I'm drunk and should not be posting on this forums tonight.NaoWhut wrote:Loftar at one point...
very much intended.
burgingham wrote:We are all Gato, and Gato is Delamore of course. Goons blablabla...
Caradon wrote:Gato, the anti-ghandi
Sabinati wrote:yeah we're gonna kill you gato!!!
